That's good to know!
The code is quite ugly, but doing the job. I may release it a little later, once I am satisfied with the result.
Hope to see this feature getting implemented; it's especially good for melodies -- i.e. when you have a melody and want to create variations of it (using the same notes but in a different order/arrangement). The ultimate situation would be selecting a set of notes in Renoise, then strike Ctrl+Q and RPG would first copy-paste the selection and populate the matrix accordingly (i.e. the notes and off:s), then randomize and copy-paste the result back to track.
But I added to the todo, to see if it can be implemented seamlessly and nicely. One interesting thing with this, is that I can simply add a checkbox that will analyze the clipboard whenever you generate. Since RPG copies to the clipboard, it will probably create interesting results, as it will "evolve". Renoise is bullying the OS resources a little (i.e. exclusive clipboard control) so I hope I can do it.
I have played with Fx at the volume colume a little and FF00 at the effects column, and did not fully understand how it is working in regards to effects and in regards to VST. Sometimes it is like Off, sometimes it creates clicks and pops.
I know you have Nexus, so I suggest the following:
Choose any Nexus instrument, generate an RPG phrase, place your Fx commands manually for demonstration of what is your desired result, and post the track (XML) here with the name of the Nexus program. So that I can see how it is expected to work.
Sure, here's an quick example to demonstrate the difference (compare pattern 0 and 1 -- the effect may be more clear if you also turn off the delay and reverb from Nexus).
Edited by Transcender, 09 May 2008 - 12:11.