The new phrase handlers are great, so is the Fx parameter implementation. The new skin(s) look really nice, and the GUI layout is even more pro now.
I'll give you my honest feedback in regard to this specific change:
[*]Changed : After pasting in Renoise, RPG will get back in focus. This is probably more convenient, since the mouse wheel only operates on the window when it is active, and now, we can use repetitive Enter on RPG to generate and paste instead of Ctrl+Q.
Frankly this change wasn't really for the better IMHO. Why? Because when a new phrase is generated, I immediately want to play it so that I can hear and judge whether it was useful or not. When RPG get back in focus after pasting, that means I'll have to click back to Renoise and press Alt Gr (Play Pattern). So personally I find this to be NOT more convenient, quite the contrary. I like the fact that, in your previous versions, RPG worked "in the shadows", making pressing Ctrl+Q feel like calling a native function of Renoise itself rather calling it from an external application. (Using Enter from RPG isn't a workaround either since the user still has to manually switch focus back to Renoise in order to hit play.)
Other technical issues:
The automatic "Home" key feature (aka 'Paste on first row') doesn't seem to work when RPG operates on my system. What RPG seems to be doing instead is to send Ctrl+Up, which gets 64 rows up from the current cursor position to the previous pattern. That is, if the cursor is placed on row 9 in pattern 2, then if there is a pattern 1 above it (in the pattern arranger), RPG will paste the generated data into pattern 1 starting at position 9.
Edited by Transcender, 11 May 2008 - 12:16.