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New Tool (2.8-3.1): Padsynth


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#51 esaruoho

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Posted 02 April 2012 - 14:28

[*]More ways to automatically alter the harmonic profile: added "- Saw" "- Square"... buttons, and a "Modify" section to add, sub, multiply and divide the current profile.
[*]The volume, attack and NNA settings are now realtime, so it's possible to make adjustements after sample generation.[/list]


awesome!!! :panic: :panic:

question: can unison be made post-render? as in, unison could be used after rendering, to create the copies?

Edited by esaruoho, 02 April 2012 - 14:29.

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More API functions, please! ;) http://forum.renoise.com/index.php/topic/26329-the-api-wishlist-thread/page-3#entry240266

#52 drakmaniso

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Posted 02 April 2012 - 15:11

question: can unison be made post-render? as in, unison could be used after rendering, to create the copies?

I can probably make the detune/width parameters update in realtime. However creating the samples when changing the number of voices would take too much time to be practical.

But that would be a good idea for a separate tool: something that can create unison on an existing instrument... The problem is, I have too many tool ideas already... :rolleyes:

#53 a773

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Posted 02 April 2012 - 15:33

dl.dropbox.com/u/4343030/attes_pad_synth_patches.tgz

Edited by atte, 02 April 2012 - 15:34.

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#54 drakmaniso

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Posted 02 April 2012 - 16:26

dl.dropbox.com/u/4343030/attes_pad_synth_patches.tgz


Hey, they're very nice! That's really great to hear that, thanks a lot.

My favorites are "glass pad 1", all the "pluck synth" and "rave". For many of them, I would never I guessed they were done with PadSynth...

Do you want me to put the link in the first post, so that more people can see it?

#55 zeitgeber

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Posted 02 April 2012 - 18:45

excellent update, the test note button works really well. have to see if 64+ is useful, but it's not in the way or anything..

just wondering, why does the count stop at 99 with the harmonic sliders? is that a space issue?


#56 a773

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Posted 02 April 2012 - 19:04

@drakmaniso: feel free to add a link in the first post. These first were a result of initial playing around, will probably add more patches to the tarball soonish :-)

#57 Djeroek

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Posted 02 April 2012 - 19:31

got this one:

'C:\Users\plugexpert\AppData\Roaming\Renoise\V2.8.0\Scripts\Tools\org.drakmaniso.Padsynth.xrnx\main.lua' failed in one of its notifiers.
The notifier will be disabled to prevent further errors.

Please contact the author (drakmaniso | moussault.laurent@gmail.com) for assistance...

.\PadSynthWindow.lua:740: attempt to perform arithmetic on local 'v' (a string value)
stack traceback:
.\PadSynthWindow.lua:740: in function <.\PadSynthWindow.lua:740>


after setting 'Base Function' to 'saw', spread bandwidth to 197 ct, growth to 3.0, placement to 'multiplied', treshold of 2, I either tried changing amount and/or Harmonize..then the notice popped up.

#58 drakmaniso

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Posted 03 April 2012 - 06:43

@drakmaniso: feel free to add a link in the first post. These first were a result of initial playing around, will probably add more patches to the tarball soonish :-)

Great! I've added the link to the first post.

just wondering, why does the count stop at 99 with the harmonic sliders? is that a space issue?

Yes, I tried many solutions, but none worked correctly with 3 digits. Anyway, as you said, manual editing above 64 will probably be very rare.

after setting 'Base Function' to 'saw', spread bandwidth to 197 ct, growth to 3.0, placement to 'multiplied', treshold of 2, I either tried changing amount and/or Harmonize..then the notice popped up.

I can't reproduce it, but I think I know what is the problem. Thanks!

#59 kazakore

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Posted 03 April 2012 - 19:19

But that would be a good idea for a separate tool: something that can create unison on an existing instrument... The problem is, I have too many tool ideas already... :rolleyes:


I had the basis on one in a Tool (at least for 2.7, not tested with 2.8) but the setting are hard coded (eg fixed 8 voices), spread and adjustments are random and it was partly a proof of concept and hasn't been updated in a long time.

http://forum.renoise...post__p__252241

BitArts did suggest an alternative method for more even spread and apparently more typical type unison sound.

http://forum.renoise...unison-efffect/


One day I might try and do some more to my small collection of tools. Ordered a refurbished eeepc earlier, so maybe I can do little bits and bobs on the move and during the times the boss isn't in at work (early mornings/late evenings/weekends.) ;)

#60 eeter

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Posted 03 April 2012 - 21:11

Useful stuff. Made some pretty cool sounds with it.

#61 Djeroek

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Posted 04 April 2012 - 00:51

dl.dropbox.com/u/4343030/attes_pad_synth_patches.tgz


Thanks for these, sounding great!

#62 drakmaniso

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Posted 04 April 2012 - 07:12

BitArts did suggest an alternative method for more even spread and apparently more typical type unison sound.

http://forum.renoise...unison-efffect/

In PadSynth I pretty much use the method described by BitArts, except for the panning part. Instead of panning all voices all the way right or left, I use an increment like for detune (the less detuned voices are closer to center). Also, each voice starts at a different point of the wavetable, but this is only work with fully looped samples.

#63 kazakore

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Posted 04 April 2012 - 11:11

I'd actually forgotten his description has full pan on all voices and I agree you're method is something I'd be more likely to do if and when I get around to updating the tool with an even/calculated spread mode :)

#64 a773

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Posted 06 April 2012 - 21:39

I've added a few more patches to the tarball...

Edited by atte, 06 April 2012 - 21:39.

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#65 Tom de Rooy

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Posted 08 April 2012 - 08:03

Great tool.

#66 2 daze j

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Posted 08 April 2012 - 20:42

This is a really interesting tool. It seems to provide super fat sounds. I'm wondering if anybody is using this for bass... and if yes, could you link some audio, soundcloud- youtube, etc...
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#67 drakmaniso

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Posted 09 April 2012 - 15:52

I've added a few more patches to the tarball...

Great! I really like the two new "pluck synths", especially #5.

The link hasn't changed, right? I don't need to update the first post?

I'm wondering if anybody is using this for bass...

I'm wondering too. I did some experimenting, but I'm not good enough at sound design to post anything. I think one interesting feature of the algorithm for bass is that you can enter the sample at any point, since it's fully looped. So you can use the S effect command (and the Renoise humanize feature) to add small sound variations to each note of a bass line.

#68 a773

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Posted 09 April 2012 - 16:02

Great! I really like the two new "pluck synths", especially #5.

The link hasn't changed, right? I don't need to update the first post?


The link hasn't changed, I'm just pouring new sounds into the same tarball. I'll add more sounds from time to time, and post here, when there's enough new sounds.

I'm wondering too. I did some experimenting, but I'm not good enough at sound design to post anything. I think one interesting feature of the algorithm for bass is that you can enter the sample at any point, since it's fully looped. So you can use the S effect command (and the Renoise humanize feature) to add small sound variations to each note of a bass line.


I'll have a stab at bass sounds next. I mostly prefer my bass sounds "thin" (non-detuned), they tend to provide the firmest lo-end IMHO, so PadSynth is not the obvious choice here...

Edited by atte, 09 April 2012 - 16:03.


#69 Cas

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Posted 09 April 2012 - 16:25

I can probably make the detune/width parameters update in realtime. However creating the samples when changing the number of voices would take too much time to be practical.

But that would be a good idea for a separate tool: something that can create unison on an existing instrument... The problem is, I have too many tool ideas already... :rolleyes:

No worries. next version of AwesomeSawce should have this.. fixed before next weekend :)

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#70 Bit_Arts

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Posted 20 April 2012 - 14:26

"Discovered" this just a few minutes ago. And I'm pretty surprised. Def have to play around a bit with this on the weekend. :) Thanks, drakmaniso! Keep up the good work!

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#71 kazakore

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Posted 20 April 2012 - 19:27

Just thought I'd mention here for any that haven't noticed and have been enjoying this wonderful tool that it is featuring quite heavily in the current DDRC competition round ;)

http://forum.renoise...tition-round-35

#72 drakmaniso

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Posted 20 April 2012 - 20:01

"Discovered" this just a few minutes ago. And I'm pretty surprised. Def have to play around a bit with this on the weekend. :) Thanks, drakmaniso! Keep up the good work!

Thanks! Your posts with incredible device tricks are always a great source of inspiration for me, so I hope my tool will be useful to you in return!

Just thought I'd mention here for any that haven't noticed and have been enjoying this wonderful tool that it is featuring quite heavily in the current DDRC competition round ;)

I don't have enough time right now to read the forum, so I wasn't aware of this... That's really great! I can't wait to hear the songs...

#73 TheBellows

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Posted 22 April 2012 - 16:16

Nice tool! I'm using it now for the 35'th round of ddrc. :)


#74 KURTZ

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Posted 22 April 2012 - 16:39

Nice tool! I'm using it now for the 35'th round of ddrc. :)


This kind of DDRC round generally produces interesting demo examples, like in the previous resynth 2 based round.

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#75 Dunks

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Posted 22 April 2012 - 17:52

This is better than vsti for me, still figuring out how it works but its not hard to make a nice sound that fits in the mix. My latest track (my sig) uses it for all the pads. massive thanks!