I'd really like to see, where a single part related to sound design affects the sequencing interface. Thank you!
i have it done countless times the last days in different threads, because i'm really angry about the actual workflow in version3. i'm to lazy to search it for you, but basically its all about the new instrument/sample window, handling, position and track overlapping screen of instrument/sample window and plugin browser position.
i have detailed described the mouseclick counts and mousekilometers between 2.8 and 3 for most things i usually do in a track. pls search forum for "mousekilometers" if you care in my opinion. i leaved that complete discussion because all answeres i got sounded like from 12 years old like "fuck off" , "newer is always better" and "learn it to use", which is simply totally bald faced.
as far as i can see as musician, soundeditor and tracker designer and programmer, the dev team have spend all afford to create those extreme expanded sample sound design interface and not spend time in composing. now the focus seems more and more in that sounddesign feature than in a track editor usability. for pple who are into instrument design its surely great, but for composers like me, its simply usuless and more uncomfortable handling.
there are also actual totally unneeded changes for example converting volume / panning sliders in number/textfields: for me a absolute no go.
to make my position more clear: i use renoise for profession, not for timewasting frickling on sounds for fun. i just spend livetime in making music to pay bills, and every step in the interface which makes that uncomfortable is a step in the wrong direction (in my eyes, you may see it different, but you may have a different usage of renoise).
Edited by pvcf, 29 December 2013 - 19:48.