Sample/Instrument and pitch question

I’ve been trying to find the answer to this, so I’m hoping someone can point the thread out to me or just answer. Thanks to everyone for helping as I’m very new.

Is it possible to load a sample into an instrument and have the pitches be adjusted as normal by the keys but not have the duration/speed of the pitches change? For example, if I load a sample I created from a sine wave that I applied envelopes to, when I open it as a new instrument and it automatically creates keys/pitches for it, when I play it at the say E-4 instead of the C-4, it changes the pitch but it also speeds it up. I’d like to avoid the speed being adjusted.

I’m basically trying to create my own instruments…

Thanks for the help.

Kevin

Is it possible to load a sample into an instrument and have the pitches be adjusted as normal by the keys but not have the duration/speed of the pitches change?

I guess you’re talking about some kind of pitch/time stretching algorithm? We do not have any native algorithm for this. We only do basic resampling, so the sample will be shorter when pitched up, and longer when pitched down.

For your simple example of a sine wave sound, why not simply load that raw sound into Renoise and then recreate the envelopes in our instrument modulations instead? That way you can have a sine that plays at any pitch you want, with an envelope that plays for the exact duration you want. No complex pitch/time stretching algorithms necessary.

I may be mis-understanding because I’m so new to this. I just like the idea of creating a type of sound and being able to apply to every pitch and play it on the midi keyboard so I can compose a melody with it. I used the sine wave example which may have been a mistake… I was also considering doing something like this.

For example:

  1. Record a violin playing a note on C-4

  2. Upload the sample and perhaps add some effects and modulations

  3. And from there I was able to play the sample anywhere on the keyboard and get the corresponding pitch without further affecting the sample with pitch and speed.

Right now, my only solution is to make a long recording playing every note possible and then splice it in time like I would a drum beat… which is possible and I can do and additionally using the drum kit option in keyzones. But I was curious if there was a way to do it so that the sound was consistent every time but only adjusted via pitch AND was then assigned to each note on the controller.

I was thinking that that may be possible with the keyzones but through the research I found on keyzones and my own experimentation I couldn’t figure it out.

Does that make sense? Is there an easier way? I did look at the render plugin option too, but again, was hoping to do live recordings so I can essentially create my own ‘instruments’.