Sometimes (not always), during the first play of a track I have just loaded, a triggered sample will start playing late, or only play the 2nd time it is triggered. It's as if the sample was called to load just before it was played and didn't quite make it in time. Once I play through the track and all the elements have played at least once, I have no further problems.
I had never noticed any such dropouts when I rendered a track, but yesterday I got this problem in a render - one of the samples didn't play the first time it should have. It's probably because it was one of those rare times where I rendered directly after opening the track without playing it first.
I don't know how things work under the hood, but the effect of it seems like samples are loaded into RAM just before they are played the 1st time. I can see how you don't want to load all available samples in all instruments as some may not be used, but maybe some extra lookahead or something could help?
Edited by qwanta, 30 April 2015 - 19:29.