Single note polyphony / choke?

So I’m trying to create drum kit on Renoise, which would trigger samples in One-shot mode, but choke previous note if the same note is played second time. I can do this with Mute Group, but you quickly run out of groups.

Am I missing something? Should be useful for mallet patches too.

I can do this with Mute Group, but you quickly run out of groups.

Really? What kind of kit is it? Can you describe exactly how you’re setting everything up?

On most typical drum kits (that I’ve seen anyway), you might use group 1 for your closed vs open high hats, group 2 for open and muted crash cymbals, and so on.

I guess you have some mega kit with tons of samples for all the different possible articulations on snares, toms, etc., which might also benefit from their own mute groups?

Do you really exceed 8 groups that easily?

The world’s most complex cowbell kit? :smiley:

Really? What kind of kit is it? Can you describe exactly how you’re setting everything up?

Nothing fancy, simple 808-kit on 1-octave of keys. Kick for example has long decay, so you’ll have multiple samples phasing with each other. There is also overlapping on snares, toms, claps, etc. when playing quicker rolls.

Nothing fancy, simple 808-kit (…)

Yeah, fair enough. I can see how you’d run out of them in that situation. A few more groups couldn’t hurt. We’ll try to keep it in mind :slight_smile:

A few more groups couldn’t hurt.

Or maybe just one “same note” option on Mute Group -list. Useful for multi-octave multilayer mallet type instruments too.

Yeah. I came across this, too in the past. My conclusion has been that the Renoise sampler was never made with drums in mind. Unfortunately. Renoise instruments are also not meant to be actually played I think. Or at least it seems no one ever really thought it thorough, because the team is always very surprised when questions like these (which for me are the most obvious things you wanna do with a sampler) come up. The Renoise team has their very own and specific ideas about how things should work (I assume based on their very own workflow, which apparently is ‘programme everything’ - which makes sense with their tracker scene background). So my advice is to just use it for what it is, a great way to programme microscopoc aspects of music and to have very finegrained control of sequencing samples, and don’t expect it to be anything else than that. It’s too frustrating. I’ve been there. I do have very high hopes for Redux, though, when it comes to more standard sampler and instruments features. After all Redux is made for the more average musician who cannot fully commit to a tracker.

Nothing fancy, simple 808-kit on 1-octave of keys. Kick for example has long decay, so you’ll have multiple samples phasing with each other. There is also overlapping on snares, toms, claps, etc. when playing quicker rolls.

Yes, you are missing something : )

If multiple triggers of the same sample causing phase problems is your issue, change NNA (new note action - right below mute groups) to “cut.” then each call on the sample will cut volume to zero on the previous.

If multiple triggers of the same sample causing phase problems is your issue, change NNA (new note action - right below mute groups) to “cut.” then each call on the sample will cut volume to zero on the previous.

I think OP’s using the one-shot mode, which will always play the entire sample in it’s full length.

NNAs are cool, but you can’t control which sample cuts off what other sample while playing live…

Ah. Missed that crucial detail.

Couldn’t you then just have a long-decaying amp envelope for all the samples with one-shot off and use the cut NNA?