Avoiding click at abrupt cuts/volume drops

Hi,

Normally in other programs I work with audio and would apply a quick fade to the end of a sample if it clicks.

What’s the best way to approach this in renoise?

E.g. I have a break attached, with the snare cut out of the second bar using 00 in the volume lane where the snare hits. Now there is an abrupt click because it’s not at a zero crossing when it stops.

I’d like to be able to deal with this in the pattern editor on the fly if possible, since I often might want to quickly gate a sample or cut it short without having to render it and create fade outs each time.

Thanks

Hi,

Normally in other programs I work with audio and would apply a quick fade to the end of a sample if it clicks.

What’s the best way to approach this in renoise?

E.g. I have a break attached, with the snare cut out of the second bar using 00 in the volume lane where the snare hits. Now there is an abrupt click because it’s not at a zero crossing when it stops.

I’d like to be able to deal with this in the pattern editor on the fly if possible, since I often might want to quickly gate a sample or cut it short without having to render it and create fade outs each time.

Thanks

What’s the best way to approach this in renoise?

apply a quick fade to the end of a sample if it clicks.

You answered your own question. You can do that in Renoise.

You can also add an adsr device in the volume section of the modulation pane and apply a small attack and a small release.

Thanks, I get what you mean but for this purpose that won’t work. That would soften the start and end of the whole break but I’d still get an abrupt click when I enter 00 in the volume lane.

Please bear with me here I’m new to tracking!

The weird thing is that I am having the exact opposite problem as this person:

https://forum.renoise.com/t/why-does-renoise-add-automatic-volume-fade-in-out-on-pattern-commands/44096

They’re getting fade in/outs going between 00 and 80 and I’m getting clicks.

Lets say you had a bar long sine wave like this (x’s are sixteenths):

|xxxx|xxxx|xxxx|xxxx|

And you wanted to chop a couple of bits out so it was like this:

|x-x-|-x-x|xxx-|-xxx|

Working with audio in other DAWs it would take around 10 seconds to delete the unwanted parts and then drag little volume handles on the remaining audio to create zero crossings and avoid clicks.

How do Renoise users go about this? Renoise seems to be the Daddy when it comes to glitching so there must be something I’m missing here.

Use the 0Cxx command to Cut volume quickly.

Ace. I’ve also switched to 32 lpb so a xC05 before the snare gives a nice clean cut.

Seems I was experiencing the fade in like the other guy, I thought it was to do with zero crossings but it’s the very start of the snare you can hear.

Drifting into rtfm territory here sorry. But thanks for helping.

Seems I was experiencing the fade in like the other guy, I thought it was to do with zero crossings but it’s the very start of the snare you can hear.

Are you using the 0S command? Because that does a quick fade-in to avoid clicks. If you don’t want the fade-in (e.g. for drums) then you should use slices.

Post an .xrnx of what you’re doing.

This is an xrns of what I was working on:

http://www.filedropper.com/breakglitchingpractice

I’m practicing making glitched beats and trying out different ways to approach it. The bass and chords are just there as filler to avoid getting too bored of drums only. In the My Break track I didn’t want it’s snare to hit at the same time as the main snare so I chopped it and noticed the clicking. I’m happy with using the Cxx command now though and it’s good to learn the slight differences in volume commands.

Another way to go about this is to apply volume envelopes to your loops and drums and use note offs instead.