Transposing Slices

I’ve been poking around with Renoise for about a year now, loving what I’ve found it can do. Lately, my big thing has been with making breakbeats - not the kind of high-res breakcore stuff you see with Hitori Tori, but something a bit more laid back.

So when I load up a beat and drop the slice markers into it, it gets automatically mapped. Very cool. The thing is, I can’t change the keyzones of those slices. The only options that I can use in “Drum Kit” are to map only to white keys, and to use the first octave for transposing the full loop. But I want to transpose the individual slices.

One way around it seems like instead of mapping the slice markers to individual notes, I could just use 0Sxx and with the loop transposed, but then it gets timestretched. If I check off Beatsync for the loop, it doesn’t get transposed for different notes. Using 0Axx seems to come really close, but I really don’t understand how that command is supposed to work.

tl;dr - Is there a pattern effect for transposing by semitones that doesn’t slide or glide?

…and found the answer to my own question. By reducing the number of ticks in a line using ZK01, 0Uxx/0Dxx happens immediately instead of gradually. This would mess things up if I were using 0Exx to retrigger, but my approach doesn’t use that, so no problem.

Ahem.

“Welcome to the forums, enron! Use the search function more!”

“Thanks, enron! WIll do!”

you can use modulation sets to change pitch of samples. There is a pitch curve, and with a simple operator, you can transpose everything (or only selected samples by assigning just them to the set) via a macro. You could even keytrack some lower “dummy” octave to the macro, and thus use one octave for pitch and another for triggering the slices.

I’m going to have to give that approach a try as well. Since 3.1 just dropped, I have a feeling I’m going to be spending much more time messing around with stuff under the hood.

Not sure if I’m getting your question right but you can transpose the whole break with this button (2 semitones here):

Tuk9ehc.png

If you want to transpose slices individually, select them in the sample list and see the transpose button below:

1RQENrV.png

If you want to change keyzones, do destructive editing, renaming slices etc. you can always “Destructively Render Slices” by right clicking any slice in the sample list. This just splits the slices as seperate samples.

Finally here’s an in-depth guide I’ve written on making breaks in 3.1:

http://vorpalsound.com/vs/renoise-redux-breaks/

Not sure if I’m getting your question right but you can transpose the whole break with this button (2 semitones here):

If you want to transpose slices individually, select them in the sample list and see the transpose button below:

If you want to change keyzones, do destructive editing, renaming slices etc. you can always “Destructively Render Slices” by right clicking any slice in the sample list. This just splits the slices as seperate samples.

Finally here’s an in-depth guide I’ve written on making breaks in 3.1:

http://vorpalsound.com/vs/renoise-redux-breaks/

Thank you for your tutorial. Looks like you put alot of work into it. Im gonna read through it all tomorrow:-)

Excellent tutorial - there are a few tricks in there that I wasn’t aware of, gonna have to play around with these techniques a bit and get a feel for it. Thank you so much for all the time you put into your tutorial!

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I was poking around last night trying something like this. My method is to slice the break and use the 0U and 0D commands to effectively transpose the individual drum hits. However i thought maybe instead of doing that, i could slice the break, destructively render the slices, then copy the slices to lower and higher octaves and use the actual transpose up and down commands (/ and *). Didn’t work though.

Anyone know why? Can the instruments actually do this or am i just doing it wrong? (probably the latter :wacko: )