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#1 Abissus

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Posted 08 July 2016 - 11:25

ED̀͘Į̛T:̢ As it has been close to a year since begining to experiment with Glitch Art, I would like to update the links here for anyone else interested in Glitch art or for further research. I will aim to continue posting my experiments and I also encourage anyone to post their results too!

 

Re̷s̴o͘u͢r̀ces:

http://facebook.com/groups/GACToolTime

http://glitchtheory....r.com/resources

http://www.animalswi...imals.com/bent/

http://nickbriz.com/...htsonglitchart/

https://www.reddit.c...s/wiki/tutorial

https://prezi.com/go...litch-workshop/

http://datamoshing.com/

http://freestockfoot...itch-art-tools/

http://www.glitchet.com/resources

 

 

Recently I have been experimenting with glitch art. This was a progression from glitching images to produce sound. I often import images into audio software (Mostly audacity, however as renoise can open any file, i do use it too), sometimes apply effects or just save/export the audio file. This can produce interesting results which can vary depending on file format and other factors. As I am moving more towards creating my own samples, I have begun to create more glitched sounds rather than rely on others. I also find satisfaction in creating or capturing a "real glitch" as opposed to something controlled. There is art in the mistakes created when pushing technology beyond it's intended use too and I am really enjoying exploring this.

As I have also been searching for art to complement my sound, it seemed natural to seek methods of visual glitching. I found a few helpful resources and started experimenting with data bending using a hex editor (Hexedit) and Wordpad. Results varied from different file formats (raw,jpg,bmp,tiff,psd) and processes. The possibility of manipulating image layers in a psd (phtoshop file) seems really interesting to me too.

 

For those unfamiliar with glitch art, here is a brief description on Wikipedia:

"Glitch art is the aestheticization of digital or analog errors, such as artifacts and other "bugs", by either corrupting digital code/data or by physically manipulating electronic devices (for example by circuit bending)." (read full article here).

 

 

I have only been experimenting with databending for a week, though I am enjoying the process and will continue. There is much to explore.

Some of you may already be quite familiar with glitch art, using hex editors etc. Please share your art :)

 

Some examples of my images:

 

vaeprism_sky_gltch.jpg

 

vaeprismclouddodglitchdsml.jpg

 

gitchcm2-65756editwpd2sml.jpg

 

phtglth.jpg

 

gtchc2-65756editwpadsml.jpg

 

stdiogltch.jpg


Edited by Abissus, 16 August 2017 - 12:10.

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#2 TheBellows

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Posted 08 July 2016 - 12:42

Is there a way to turn sound files into images too?

The times i imported non audible files into renoise i rarely get very interesting sounds, can you recommend a file format or something that makes more interesting results?



#3 OopsIFly

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Posted 08 July 2016 - 13:05

Cool stuff. But I imagine it a tedious process of manually "glitching" images over and over in random fashion until it produces something interesting. I imagine compressed formats giving the most interesting results.

 

Bellows: in contrary to glitching compressed images, I found uncompressed data the most interesting for generating audio. Plain ascii text files for example can sound similiar to old modems. I think raw uncompressed images (like .bmp) are also good candidates for making audio of them, the audio kind of reflects the image still. Compressed stuff - will most often sound very noiselike, but with a little blip in the beginning that is the file header. You can also experiments with the audio import settings, bit depth, stereo or not, sample rate.


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#4 Djeroek

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Posted 08 July 2016 - 13:25

here's something I made a few years ago using hexeditors & kyma;

 


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#5 Abissus

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Posted 08 July 2016 - 15:12

Is there a way to turn sound files into images too?

The times i imported non audible files into renoise i rarely get very interesting sounds, can you recommend a file format or something that makes more interesting results?

I do plan to explore this further. I have only been able to produce basic patterned images so far. there are many ways to go about it. As mentioned by OOpslFly uncompressed files such as bmp. Also try .raw.

I have gotten better results from audacity so far, though renoise has worked. Sometimes files just don't sound good, I just experiment a lot. I think it's too early though for me to give any solid tips. i found the link to the data bending and glitch art primer has given me some kind of understanding, and a kind of starting point, though i feel there is much to explore.

 

 

Cool stuff. But I imagine it a tedious process of manually "glitching" images over and over in random fashion until it produces something interesting. I imagine compressed formats giving the most interesting results.

 

It can be, though I do like a bit of tedium and especially if it means I am able to capture something that I would otherwise struggle to recreate manually. I like the process in that sense. I am also strangely attracted to cut and paste, shortcut keys and repetition. Combine that with find and replace in a hex editor, where i can create a cycle to produce creative results and i can lose hours ;)

 

 

here's something I made a few years ago using hexeditors & kyma;

 

...

Enjoyed that cheers. :badteethslayer: Nice sound design. Had not heard of kyma, Is this what you mean? http://kyma.symbolic...gn-environment/

If so, looks interesting.


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#6 OopsIFly

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Posted 08 July 2016 - 15:27

executables (.com, .exe, .dll, ...) also have a "special sound" unless they are packed, which would let them sound noisy again. remember to dc correct/hpf your glitch audio results at the right stage, or else the offset can blow up your mix.

 

as for audio glitches -> importing raw uncompressed audio with the wrong sample format settings is the devil's bitcrusher-distortion....


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#7 Neurogami

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Posted 08 July 2016 - 17:26

Big fan of glitch.   Made a series of glitched GIF animations and used them for a music video: 

 

 

Recently made some simpler ones to have some background noise for the music: 

 

 

I've a few ,more I need to wrap up and upload.

 

I wrote some Ruby code to disrupt image files, creating a sequence of new images, which are then combined using Image Magick.   There's a lot of time spent trying different parameters to get good results.

 

It's interesting to see how different file formats handle disruptions  bmp files are pretty robust but tend not to end up looking terribly distressed.  png and jpgs can get that  WTF look but there's a higher chance of an unreadable file.


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#8 Neurogami

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Posted 08 July 2016 - 17:38

And glitch makes for nice Vine content : )

 

https://vine.co/Neurogami


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#9 fifagifs

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Posted 09 July 2016 - 01:01

Really into the whole glitch art/databend aesthetic. Recently been using effects in audacity to manipulate bitmaps loaded in as raw data, though I wish I could manually manipulate header data to make images larger or smaller. There's nothing special about audacity, any DAW that can load raw will work, but audacity does include some nice import and export options. I've been using audacity and gimp to edit images. But using gimp to edit audio results in nothing but noise. I'd be really interested in figuring out a way to use image processing filters as audio effects but loading in wav files as bitmaps definitely doesn't provide any useful features other than turning an audio file into noise, but I haven't dug too deep yet. Definitely exciting territory. I think scripting could work wonders in this domain.
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soundcloud.com/fifagifs


#10 Abissus

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Posted 09 July 2016 - 05:49

^^ For sound I use different file types too, psd files can be interesting (maybe it's the layers?). Mostly it is just noise, though i just cut small samples to use as loops or one shots in renoise.

Using image effects on audio would be interesting.


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#11 Abissus

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Posted 09 July 2016 - 14:01

Following this method: http://www.hellocatf...using-audacity/ and saving copy of an image as a non interleaved .raw file (instead of using the suggested bmp to import into audacity etc) from photoshop, I have been getting some interesting results.

I am also getting variations when i vary the import settings once i have exported from audacity and open the .raw file in photoshop. Finding the right balance between dimensions/channel count/bit depth seems key. (the first image is the raw file unprocessed for comparison):

 

vaeprism_audgltchdatabendzzzzzz.jpg


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#12 idem345

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Posted 10 July 2016 - 12:57

 

I'm listening to Xanopticon's Liminal Space while doing this right now.


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#13 Abissus

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Posted 10 July 2016 - 19:01

I'm listening to Xanopticon's Liminal Space while doing this right now.

Zang. Been listening to Richard Devine and Vaetxh whilst bending.


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#14 Woodpecking Mantis

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Posted 17 July 2016 - 20:19

I finaly published a simple video for Swarm Intelligence, done with with 3D sources reacting to audio and transformed in a glitchy fashion in jitter.

 

 

The glitchy parts are around in the middle...

 

 


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#15 ToybOx

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Posted 18 July 2016 - 21:51

here's something I made a few years ago using hexeditors & kyma;

 

Kyma!?!?Did you buy it?thats mega bucks $$$$


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#16 Abissus

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Posted 19 July 2016 - 10:30

databending some of my art in hexedit...

 

jmorbus_glitchd_bw.jpg?w=1000

 

 

And this photo...

 

CnurUQqVIAAa12t.jpg


Edited by Abissus, 19 July 2016 - 14:09.

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#17 Abissus

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Posted 01 August 2016 - 17:24

recent experiments...
 
vaeprism_gltchanmntnthrfftsmlwb.gif

Short Audiovisual glitch experiment here: https://www.instagra.../p/BIkEN9fAgwb/
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#18 midi error

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Posted 02 August 2016 - 09:22

I've always enjoyed glitch art - saved loads of pics over the years where the computer has messed up. Would love to know how to glitch videos



#19 Abissus

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Posted 03 August 2016 - 17:01

I've always enjoyed glitch art - saved loads of pics over the years where the computer has messed up. Would love to know how to glitch videos

Feel free to share. There is a section on datamoshing available on this page: http://www.glitchet.com/resources
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#20 Abissus

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Posted 04 August 2016 - 16:20

I decided to try bending a gif file and later a mp4 video.
I got results with both only using 'find and replace' with a hex editor (i use hexedit: http://hexedit.com/ ).

Here is the result from bending the gif file:

 

Original:

vaeprismvdsml.gif

 

After processing:

vaeprismgltchdhexedt.gif

 

This was achieved relatively quickly. I did also have immediate results with the video file (though it also glitched the audio a little).

 

 

Edit: Tried datamoshing video using avidemux (Must use 2.56 or earlier. available here: https://sourceforge....avidemux/2.5.6/) and it worked.

If you are interested, this tutorial helped: http://datamoshing.c...atamosh-videos/


Edited by Abissus, 04 August 2016 - 21:15.

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#21 Djeroek

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Posted 06 August 2016 - 00:14

Had not heard of kyma, Is this what you mean? http://kyma.symbolic...gn-environment/

 

Yep.

 

Kyma!?!?Did you buy it?thats mega bucks $$$$

 

Nope.

 

Had a semester of kyma classes in school, and could reserve the machine for after school play. Can't say I've really went balls deep into all the (smalltalk) options. Probably pimped up i7's will blow it away processing-wise nowadays? Morphing vst's seem to have caught up anyway.

 

 

Btw on the glitching tip,

 

I used XVI32 as main hex editor; http://www.chmaas.ha...xvi32/xvi32.htm

 

& Nicolas Fournel's Audio paint to process images to sound, generating textures & gestures through drawing (often back & forth with photoshop, trying out filters etc); http://www.nicolasfo...om/?page_id=125

 

In audiopaint you can use the standard engine which uses a sine wave if I remember correctly, but somewhere in the settings you can also load in your own wave files which is great fun to experiment with.

 

You can hear a mix of different techniques, including audiopaint / hex edited sounds in pieces like;

 

 


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#22 Abissus

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Posted 06 August 2016 - 11:09

^^ Thanks for the links. Sometimes Hexedit lags when using find and replace on large quantities. Audiopaint is fun. Enjoyed your tracks too.


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#23 Djeroek

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Posted 13 August 2016 - 12:50

Besides audiopaint there are a bunch of other software that convert images to sound, for example;

 

virtual ANS (free/donationware) ; http://www.warmplace.ru/soft/ans/

coagula (free) ; https://www.abc.se/~...la/Coagula.html

photosounder (commercial) ; http://photosounder.com/

paint2sound (free) ; http://flexibeatz.we...aint2sound.html

metasynth (commercial/osx) ; http://www.uisoftwar...Synth/index.php

voice (free) ; https://www.seeingwi...d.com/voice.exe (< dl's .exe / program actually meant to guide blind people with sound)

atmogen (commercial) ; http://www.sonorousc...n_overview.html

bitmap & waves (free) ; http://victorx.eu/BitmapPlayer.htm

 

Other than metasynth, most of these seem to solely use fft/sine waves for the additive synthesis, not an option to load your own .wav files as oscillators. Can still be fun though, loading in an image, convert it to sound, glitch up the same image using a hex editor and processing the hexed image to sound, creating variations. 

 

Something I tried to do a few years back is getting images and/or sounds inside some simple code and running it though obfuscation software, software made to juggle around source code for security reasons. Then trying to sonifying back the result. Never got around to get this working, maybe when I have time.  


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#24 thanatos

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Posted 14 August 2016 - 15:09

that's great

thanks for posting


Satanical Bots Ritual : For your daily mix and news darkstep /breakcore / technno-dnb/ Crossbreed

 

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#25 Abissus

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Posted 17 August 2016 - 15:23

Pixelsorting experiments..
 
13962951_966632623447023_909707470800340

 

Carina nebula


Edited by Abissus, 17 August 2016 - 15:24.

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