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Mutant Breaks #9


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#51 Conner_Bw

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Posted 04 December 2016 - 15:12

leftovers.jpg

 

ONE MORE WEEK.


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My Homepage » : My Renoise Tools » : Normalize Your Sig » : One million clicks! »


#52 danoise

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Posted 04 December 2016 - 15:17

My submission:

 

Really curious how you did this one  :walkman:  I would call it "hightech", for the lack of a better term. 


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#53 TheBellows

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Posted 04 December 2016 - 19:22

a05327afaf2176f340dcc9ad73aa7366.jpg


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#54 Conner_Bw

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Posted 04 December 2016 - 20:33

a05327afaf2176f340dcc9ad73aa7366.jpg

 

Incredible!


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#55 MattD

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Posted 04 December 2016 - 21:01

The Expansion Port will ever be empty. Here's my entry.

 

XRNS, FLAC, and MP3 

SoundCloud

 


Edited by MattD, 05 December 2016 - 00:20.

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#56 Redman

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Posted 04 December 2016 - 23:49

Hello all. Wasn't gonna enter this. Hell I didn't even know there was a competition till a couple days ago.

But f*** it,  here's my an old mess I made a while back.

 


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#57 Abissus

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Posted 05 December 2016 - 10:56

Really curious how you did this one  :walkman:  I would call it "hightech", for the lack of a better term. 

 

 

Sure, happy to share. Lots of layers. The process (going through the track and trying to recall)....

 

I started by sourcing some samples of room ambience, refrigerator hum, wind drafts under doors etc, eq'd them to remove some annoying frequencies,
drenched them in reverb and played around with pitch of some of them (many lowering by a few octaves) and automated some panning (later on) to give them a little movement.
I think from memory I used some glitchmachines plugins to slightly alter the sound and rendered it for ease of use. I also sourced some samples of doors closing and drawers etc,
something I could picture in an empty environment to match the theme. initially this intro of sorts was lot longer and a much slower build up. I had layered many of these room
ambiences and experimented with panning (Pancake) in different timing, more with pitch and some subtle effects in the background.
I also ran the image i glitched of Conner's through audio paint for a background sample, but felt this wasn't really keeping with the brief and using renoise only, so I removed it.
I found a really distracting hiss from all the layered ambiences being stacked on top of each other and despite trying to manipulate it with reverb didn't acheive the results I wanted
and Eqing the annoying frequencies out altered the sound so much that I decided to scrap it.
The smaller intro as it stands now was made in it's place and once I had made a rough of the length of track (before putting the beats under the microscope so to speak),
I was content to leave it.

The first Impact Is a door creaking which I eq'd and timestretched then pitched down but otherwise did not alter too much. The first impact Is layered glass smash pitched down,
A kick soaked in reverb, a premade riser and the tail is a sliding door first playing normally and then reversed and repeated and faded out by command (B00 and R08).
The next impact is much of the same minus the glass, Pitched down door creak (new sample), with a kind of gate at it's tail made manually by volume command. 
Quick riser (reverse kick and crunch sounds) Kick soaked in reverb with some of the room ambience sitting far back in the back ground.
The tail of the reverb is allowed to fade a little before it is reversed and used as a lead in/riser to the next impact.
The next impact is a combination of six premade impacts and kicks, all pitched down by atleast 2 or more octaves. One of these is reversed and faded in before impact to accentuate it.
Some of these have also been eq'd mainly to take some lows out and change the timbre to differentiate it from the previous ones to keep variety/interest.
Again a little more reverb and a sample of wind/ room ambience as the impact fades out.
The next sample is a combination of one premade impact pitched to various octaves, eq'd and one panned left, one right and one centre,
followed by another pitched down and reversed impact leading into the next series of Impacts.
The initial kick is two stacked, again reverb, impact fx and a door creaking sample pitched up one octave, glass smash pitched down a few octaves.
Next I built slightly on the previous and did some automation of the kick using various times sequences of MMultibandRhythmizer with a preset I made.
The next is much the same as the first (No MMultibandRhythmizer) and I added some sound design stuff (various layered samples) I did to fit the bar using a Glitch Machines plugin called Polygon.
This was rendered for ease of use.
Then the next bar (just before the beats kick in) is another very similar to the intial series of impacts, being only one allowed to fade and some more samples made using Polygon.

The beats are an another process to a degree. As this took sometime, I will conclude this as part one and continue part two to see the rest of the track out.
I must also add that as I have rendered some of the samples during the process, I may have missed some of the fx I used.
Most likely they were Glitch machines: Cataract, Fracure, Hysteresis yet there may be others.

To be continued...


Edited by Abissus, 05 December 2016 - 10:57.

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"Music in the soul can be heard by the universe."


#58 danoise

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Posted 05 December 2016 - 13:06

Sure, happy to share. Lots of layers. 

 

Holy cow! I love the result, sounds very coherent. Would never have guessed how you did it. 


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#59 Abissus

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Posted 05 December 2016 - 14:02

Holy cow! I love the result, sounds very coherent. Would never have guessed how you did it. 

Thanks! I am still trying to figure out how to share the xrns. Even with rendering samples that contain plugins not native is problematic. Particularly early in the track, as there are a lot of samples that bleed into other patterns. I was also considering screenshots/video. Though not sure. There is a bit to dissect and it wouldn't be the same as sharing the file. I will however, conclude my break down of process and a list of plugins used.


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#60 Komu

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Posted 05 December 2016 - 19:33

Hello!

 

Here's my work:

 

 

Edit - Xrns: http://forum.renoise...0-komu-freedom/


Edited by Komu, 05 December 2016 - 23:58.

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#61 cfr

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Posted 05 December 2016 - 20:42

Thanks! I am still trying to figure out how to share the xrns. Even with rendering samples that contain plugins not native is problematic. Particularly early in the track, as there are a lot of samples that bleed into other patterns. I was also considering screenshots/video. Though not sure. There is a bit to dissect and it wouldn't be the same as sharing the file. I will however, conclude my break down of process and a list of plugins used.

 

Well, we could learn a lot even if the xrns uses external plugins. The sound design is outstanding!


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#62 Abissus

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Posted 06 December 2016 - 00:15

Well, we could learn a lot even if the xrns uses external plugins. The sound design is outstanding!

Thanks so much! To be honest, I am incredibly grateful and a little taken aback by such interest. I consider myself a bit of a renoob, having only used renoise for about a year now and feel their is still so.much to unlock/explore. I have had lots of experience over the years with music, though the sound design I am implementing started a little after getting renoise. So you do me great honor and suggesting learning from me, I take as a great compliment, so Thankyou! To clarify, I can render plugins no problem, it is more so the samples that extend past one pattern. I suppose I could render these ones as stems so to speak and drop them back in?


Edited by Abissus, 06 December 2016 - 09:27.

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#63 00.1

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Posted 06 December 2016 - 01:11


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#64 Carbonthief

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Posted 06 December 2016 - 01:48

Here we go, download link and Soundcloud link with downloadable permission.

 

http://forum.renoise...ty-deposit-mb9/

 

 


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#65 midi error

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Posted 06 December 2016 - 10:11

My track is really dark! Going to finish it tonight, here is a preview

 


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#66 ffx

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Posted 06 December 2016 - 13:51

So finally I managed to finish a song for mutant breaks. Found this spliff session in early state in my song directory and now finished it more or less. Strange combinations, obviously inspired by a the “stereo” mind-blowing, super-inspiring movie’s song “new error” by moderat. Ok let’s call it a just-for-fun copy-cat-session :)
 

 
Download zip compressed ALAC m4a file

Edited by ffx, 06 December 2016 - 13:53.

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#67 TwoThreeZero

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Posted 06 December 2016 - 16:28

Hello. I am finished. I ended up interpreting the Unfurnished Apartment theme as more of an Empty Room. This track is what happens when you sit in a quiet empty room and begin to notice tiny noises you've never heard before; water dripping through pipes, wood creaking, the weight of the building shifting, finally the sounds of your own body's mechanisms. The start/stop nature of the track exists because any time I've experienced something like this, after a while I realise what's happening and get pulled out of focus. I wanted to slowly build the sounds back in as the room listener's concentration comes back each time the track falls apart but that was boring from a musical standpoint so it just goes back to the level of intensity it was at before it stopped.

 

There is a large single drone that runs the entire length of the track that I made in Metaphysical Function to represent a "room tone" that gets sporadically pushed out of the way by the other sounds. I'd normally use a lot more VST processing for the various glitches and bleeps and bloops but seeing as I'm sharing the .xrns I tried to keep it minimal and use as many Renoise commands as possible to get the effects I wanted. I also tried to make it interesting to watch the entire song play through Renoise. I think the only VSTs in there are a small few things I can't live without like ProQ for some mid/side eq and PseudoStereo for cheap width, but it should be relatively ok to play back even without those installed. I also didn't really have time to do a proper mix so I just scooped the mids out of my master and slapped Ozone on there with the limiter pushed hard. Forgive me :(

 

 

 

XRNS here: http://www.mediafire...8p/lowroom.xrns


Edited by TwoThreeZero, 06 December 2016 - 16:40.

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#68 msymiakos

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Posted 06 December 2016 - 18:50

Hi folks

 

Here`s my entry:

 

Xrns  here:

https://drive.google...iew?usp=sharing

 

Calf plugins for FX`s here:

http://calf-studio-gear.org/


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#69 powieff

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Posted 06 December 2016 - 20:00

Hello!
 
So far sooo well done guys...

This is my entry:

and the *.xrns is under buy link.


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#70 TwoThreeZero

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Posted 07 December 2016 - 05:36

I love how every time I check this thread for new entries I have to scroll past a load of badly photoshopped cats.


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#71 midi error

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Posted 07 December 2016 - 10:29

Looking forward to hearing this lot in the votepack! Here is my finished track, agoraphobia.

 

 
 
 
 
*free plugins required* Density MkII, JB Red Phat Pro Alt, TAL Reverb-3, Tal Dub,

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#72 midi error

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Posted 07 December 2016 - 14:55

My apologies I forgot to attach a cat picture

 

CzFAbtXW8AE96TB.jpg


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#73 4Tey

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Posted 07 December 2016 - 15:40

And for those who are wondering what the completed jigsaw looks like... Cat Jigsaw :)

 

[Edit: P.S. I think everyone should win in this competition :) ]


Edited by 4Tey, 07 December 2016 - 16:10.

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#74 uilome1

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Posted 08 December 2016 - 06:55

Hi
Together Road, nice place for a lonesome smiley like me.  ^_^ Thank you for your topic.

 

1481185739-capture.jpg

So...
This song is the vibe for a movement out of space. Where ? Out of space.
It is called Space key for the low version, Alternate for You, Renoise as a moderate version, and Press escape for the speedy version at 140bpm
So let me post my ' Alternate ' version :
http://www.sendbox.f...rum_130bpm.xrns
And find it there:

 

 
 
No plug in, Renoise only, loving bass and keys on a drums creation.

 

My lol cat is hidden somewhere, I always respect the rules.


Edited by uilome1, 08 December 2016 - 09:36.

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#75 midi error

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Posted 08 December 2016 - 10:33

And for those who are wondering what the completed jigsaw looks like... Cat Jigsaw :)

 

How did you do that?!!


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