improved sfz support (sfz files don't appear in the redux browser, for example, and many opcodes are yet to see support),
Strange, sfz files appear just fine here. Depending on what tab you're in (Instr/Sample/Other), you might need to enable the "show all files" button (*.*) ?
I know that certain opcodes are vendor specific and as such, not recognized by Redux. But if there are some obvious omissions, or worse, downright bugs, they should definitely be added/fixed.
better slicing tools (the current ones are way bad for what I usually do, which is just to split by a set number of regions eg. 4 regions for a certain loop)
Your best bet for equally-spaced slices is to switch the waveform select to snap to "beats". Then, it's not that hard to insert markers precisely.
But, yes, it would be nice to see such a basic feature, without having to resort to tools (especially in a Redux context, as this means switching to Renoise)
However, IF you like to dabble with tools then it's probably good to know that the user library is shared among Renoise + Redux. So, no matter where you save it from, it's instantly available in the other one too.
better humanise options or even simple stuff like random panning per-sample... my point is there really are things renoise/redux could do...
Well, there is a lot of different techniques for this kind of thing
- Using the LFO or stepper device set to random in the modulation > panning domain, for various degrees of control over the randomization.
- Stacking samples in the keyzone and choosing random as the "overlap" option
- Using a phrase with maybe commands (Yxx) to choose from a pool of samples (including sample FX)
What Redux DOESN'T have (that I would like to see) is the ability to slightly randomize the start time.. It's a simple, but good trick for making sounds more "analog" sounding.