Audio in sequencing

Does anyone know of a way to gate sequence a live audio input with Renoise? I’m thinking specifically of something like the gate sequencer on the Korg Electribe series, where you can turn on/effect the audio in per step.

There are many ways to achieve this. Not familiar with the Electribe gate sequencer, but I’m sure you can come up with a pretty good approximation in Renoise.

The most simple approach would involve having the Renoise song running, and passing the input to a track (Line-In device). Then you add whatever effects you want, and automate their enabled state (on/off) via pattern commands.

This is also the core idea behind the “Baguetter”, a DSP device sequencer (works in 3.1). At least, check it out to see how it automates the devices.

https://www.renoise.com/tools/baguetter

An alternative approach would be to stuff all of this inside an instrument and crossfade between effect chains on the fly (running the effect in a parallel instead of serial configuration also opens up some other possibilities).

I believe this could also help to get rid of those audible artifact that are otherwise a side-effect of enabling/disabling effects on the fly, and would also just generally bundle things nicely together.

Perhaps I’ll do a little proof of concept for the latter approach :wink:

Nice, thanks! I’m investigating cashing out of Eurorack and am looking to replicate the functionality of this module in Renoise:http://pittsburghmodular.com/lifeforms-percussion-sequencer/

It sounds like it might just be possible.

Volume cut command

ahhh fuck …overlooked live input .

Time to go to sleep …