Just wondering if anyone has any tip or techniques for creating evolving percussion in Renoise.
What I've been trying to achieve is a technique where I can create say a 4 bar loop, and then have it evolve continually over a longer period of time, but not become random nonsense.
I've played around with some ideas of my own. Basically just messing around with FX chains applied to one shot drum kits to see what happens: phrase randomisation, lfo synced pitch modulation, envelope modulation, multitap delays, volume cuts, randomised repeater, things. Sometimes I get good stuff, sometimes I don't.
If anyone could give me some tried and tested ideas, or even techniques like clever modulations set-ups or what-not to try out I'd be most grateful.
Also while I'm on the topic of percussion, would anyone be able to give me some insight into the kinds of drum sounds created in a track like this.
I know Richard uses modulars mostly, would he have synthesised the drums or sampled them do you think? They sound so clear and crisp.