Thanks for your help.
I wonder if the percentage sliders in the groove module work at a higher resolution than ticks, like maybe they affect the 256ths of a line, or as you said by affecting BPM.
A traditional "shuffle", which you see in most sequencers, works by delaying every 2nd note by the given amount...
This is the technique I will be using to apply a groove/swing/shuffle to my patterns in sunvox.
Maybe I would be better off trying to recreate that kind of groove in renoise by using ZKxx [- Set Ticks Per Line (TPL) (01 - 10)] on every line to get the two grooves to align perfectly, rather than using the groove module. Instead of using 12 LPB setting for easy triplets I'll use the delay commands, although that may get quite complicated if I'm changing the TPL every second line...
As long as I do groove settings like below in both renoise and sunvox (and maybe milkytracker too) then they should all align properly I think.
(1st of every 2 lines): 14 TPL [ZK0E]
(2nd of every 2 lines): 10TPL [ZK0A]
(1st of every 2 lines): 10 TPL [ZK0A]
(2nd of every 2 lines): 14TPL [ZK0E]
(1st of every 2 lines): 14 TPL [0F0E]
(2nd of every 2 lines): 10 TPL [0F0A]
(1st of every 2 lines): 10 TPL [0F0A]
(2nd of every 2 lines): 14 TPL [0F0E]
(1st of every 2 lines): 14TPL [F0E]
(2nd of every 2 lines): 10TPL [F0A]
(1st of every 2 lines): 10TPL [F0A]
(2nd of every 2 lines): 14TPL [F0E]
I think grooves based on 7/5, 5/7 ticks would also fit with this.
I suppose 10/14tpl, or 5/7tpl grooves would also fit with groove settings that are the other way round (14/10tpl, 7/5tpl)?
Do you think its better to do (1st line: 14ticks, 2nd line 10 ticks) or the other way round (1st line: 10 ticks, 2nd line: 14 ticks) or a mix of both?
Does anyone know how to do accurate triplets using delay commands whilst using these kind of groove settings?
Heres the various TPL commands:
ZKxx - Set Ticks Per Line (TPL) (01 - 10).
0F - Set playing speed. This effect changes the speed (number of ticks per line) of playback. Valid values for speed setting are 1 - 1F (1 - 31 in decimal). Values above 1F (31 in decimal), represent a modified speed based on beats per minute, where 4 lines are 1 beat. A speed value of 2A (42 in decimal), equals 42 beats per minute.
Fxx: Set song speed/BPM Syntax: F xx = speed/BPM value
Parameter x values 01 – 1F set song speed i.e. the amount of ticks per row. Values 20 – FF set the BPM which essentially is the speed of the ticks. F00 stops playback.
Edited by Garrett Wang, 27 April 2017 - 22:26.