Render to Instrument to change 4 ever to Linux!
Posted 26 October 2017 - 13:06
What is importent to get the real 1:1 Sound betwen xpand2 and xrni. Whitch Settings do you use? What about the Release Time in the Plugin?
Is this „legal“ i have the license of course
Posted 26 October 2017 - 14:07
Why all that hassle and pain? Kinda masochistic desires? Maybe just stay with Windows, make it secure installing proper Firewall and disable all trojan services. BTW. the NSA is inside the Intel CPU (and AMD), OS doesn't matter anymore.
- radian likes this
Test system: macOS 10.13.4, HFS+. Firewire Audio, i7 4770, 8GB Ram, GTX1050 2GB, 48kHz
GUI Automation Recorder | Native DSP Context Menu | Tuned Shortcuts | Unified Value Shift And Transpose | Jump To From Send Modified (Docs) | Quick Template | Nisanmol's Groove Tool Fixed | Themes
Posted 26 October 2017 - 14:44
I like Linux to use. There are only this one Plugin, where i want to render
- ffx likes this
Posted 26 October 2017 - 18:53
I actually just very recently realized that the Plugin Grabber in Renoise does not seem to be able to capture Xpand!2. The plugin allows for several layers to play simultaneously, but Renoise will always only capture one layer. It is very strange.
Posted 26 October 2017 - 20:25
Posted 30 October 2017 - 18:00
When i try it, what, if i want the set Release Time of the Note higher?
You probably should set amplitude envelope attack to the lowest setting and sustain to max in the plugin before rendering and record as long samples as you need. Then when rendered, you should add an envelope to the mod set volume to get the release time or whatever envelope characteristic you want.
Posted 30 October 2017 - 21:26
A multisample of an instrument will not always be as the instrument itself. It is a sample snapshot of a specific setting, and you loose all parameter control over this setting when rendering. Also time-variant effects will get frozen to a single version that happened when rendering. But you can try to impose your own modulation and effects on the samples you rendered, getting a similar effect. I.e. render with long release stage, and add release falloff with a parameter, to kind of a simulation of a release stage. This won't help with rendered filters though.