Hehheh, sorry if it was beyond your comprehension. This is not beginner's section, and I had no clue of your technical/renoise knowledge when I wrote the post, I just tried to get the info condensed in a small post.
Well the principle is: 1) you can trigger samples randomly with the y command. 2) you can sense the samples with a signal follower. 3) with a signal follower you can (among other things) mute/unmute a track.
the trigger samples need not be in the mix, but you will need extra tracks set up for them with a signal follower inside. I use "DC" samples for such purposes, which are straight line positive "Direct Current" samples, the reason is that signal followers will react very accurately to them, and you can shape them with volume envelopes, but you can use any samples as long as you are happy with the way the signal followers react. you can also make one signal follower control multiple things at once with a hydra, for example to make the trigger sample switch between 2 tracks.
Here, I just created a simple example which uses the mutually exclusive mode of the y command to switch between three channels, each playing one of the standard renoise breakbeats. Feel free to ask questions. This should maybe be considered an "advanced" technique of using renoise and rather brainfucked, so don't feel silly for not understanding everything at once. There is some magic going on in various places of the setup to make it work. Also I had to make the trigger samples (the three DCs each routed to their own tracks with signal followers) statically 2 lines long with volume envelopes, maybe there are better solutions for the overlapping problem in the scenario I used.
P.S.: take care with dc samples, they are not supposed to hit your speakers or headphones, try to always make sure they are properly muted after the signal followers when they are played back somehow...
Edited by OopsIFly, 02 December 2017 - 20:03.