Happy New 2018 everyone
As far as I'm concerned, Renoise doesn't support "multisample-legato". Correct? :/
I'm trying to make realistic legatos / glides / portamentos with Renoise and I'm not sure how.
What are your workarounds for this?
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If you're unsure what I'm talking about, take a look at this simple example:
As you can see, this is just a glide with the GXX-pattern command from C-6 to G-6.
Let's say you have key-mapped one sample for C-6 (up to F#6), another sample for G-6, and so on... You know the drill.
So, one might expect the G-6 sample to play at line 04, but ***drumroll*** it doesn't. The C-6 sample is still going but simply up-pitched to G-6 (while ignoring the G-6 sample altogether).
Granted, sometimes you want this particular effect; the "smurf-effect". But for more realistic sounding instruments; voices, orchestral, etc, you certainly don't want that - unless for experimental purposes. Heck, even some rendered synth-leads can sound a bit strained. The same behaviour seems to be the case with similar pattern-commands such as DXX / UXX.
I suppose the feature would only crossfade between the samples, and/or some other smart solution. Still that may not be as realistic as a true legato (live-recorded legato at source), but probably a lot better result presumed the samples are tuned correctly etc.
Whatever the solution may be, it would be a nifty option to the standard behaviour?
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The only workaround I know of is to not program with the Renoise-sampler but instead use a plug-in which supports the feature, and program accordingly (MIDI or some other sampler). Yet, us around here, love the intuitive way to program with Renoise commands.
So, again, with the current version of Renoise, can a more smooth "non-smurfy" note-transition be programmed with samples?
Edited by Chris Edberg, 05 January 2018 - 14:41.