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#1 Land of Bits

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Posted 17 January 2018 - 20:17

hi crew i just started messing around with blender ....any of you users have any tips on good tutorials..

 

i'm already watching Blender guru in youtube and a couple of related channels .

 

 

i would like to get into creating scenes for games .....low poly stuff and basic modeling for game characters...

 

 

 

 

also ....if you know ...please recommend me ...any good graphics card...for using in blender ..

i was digging in the topic ..and ive found that ..as for version 2.79 ...AMD cards are not supported ..maybe when 2.8 come out this year.. ..it may have support 



#2 OopsIFly

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Posted 17 January 2018 - 20:53

Been some time since I dabbled a bit in it, though my choice was going toward music and renoise then. Got only one life...and I want to get really good at what I do, and so I had to choose after learning basics of blender & renoise.

 

Well you gonna love your electricity bill if you render a lot especially animations.

 

The graphics card/GPU (AMD) thing, do not let that bother you too much. It is about using hi-end graphics card for _rendering_ final results a bit faster than cpu could. You can still do all the realtime stuff, modelling etc on any recent opengl capable card. Rendering can be also done with a strong cpu - also with rendering via cpu you will have full feature set and more options compared to GPU rendering. I think I remember you just built a nice gaming type powerful rig, it should more than suffice. If you want to do game assets, then rendering is of not so high importance anyways. The GPU turbo only really matters if you want to do animations that take weeks to render on many computers at once.

 

Like with music software it is a thing of "concept matters" not being bound to a specific tool. Ofc different 3d software have different features, but, what works for other graphics software in terms of workflow will probably work for blender, too. Blender goes a bit its own ways in terms of gui/workflow, but concepts for modeling are the same in any software. Maybe this will expand the selection of tutorial sources a bit for you, once you lerned the basics of blender and how to use the quirky user interface.


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#3 Land of Bits

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Posted 17 January 2018 - 22:42

bro thanks for your comment :)

 

like 6 years ago when i started making music it was ...the same for me ..i faced the problem ..like you  i cant ...learn 2 completely different things that are .. really complex at the same time ..

the same case (3d modelling ...and music software)....and in my case it was truly difficult living in Cuba ..a country...with no internet //limited resources/...////no tutorials.....(kinda the reason why i decided ..making tuts for Renoise),.....

so i can truly say that ..ive advanced and truly gained skill ..in the past 2 years.....(basically when i  started visiting diff countries....places with internet and youtube  :)

 

 

but now....i know enough sound design ...so i can make my own sounds i can record myself playing diff instruments and have enough mixing skills to mix ..at least my own shitty creations....(and  im not making a living out of my music)......so ...i look back....and it was a wrong idea...not to learn the 2 things....:(

 

back when i had all the time in the world.......:(

 

 

well ..as for the 3d modelling...Blender ....its  really a nice choice ...the program its really capable.. i've seen so far a lot of works by other artists...making it in the industry...and ...they use blender as ..their main 3d modelling application...and the results are....truly awesome....

i .. guess i'm interested in making scenes for video games.. mostly mobile stuff ...but i would also  like to get into ..interiors and architectural modelling/rendering ...for catalogs and stuff like that....:)



#4 MattD

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Posted 17 January 2018 - 23:15

Also it's a terrible time to buy a graphics card.

 

>i would like to get into creating scenes for games

 

I advise you practice pushing something all the way through the pipeline early. Don't worry about whether it's any good.


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#5 Land of Bits

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Posted 18 January 2018 - 00:19

 

 

I advise you practice pushing something all the way through the pipeline early. Don't worry about whether it's any good.

oh yeah ..unlike music im not going to become a perfectionist in modelling  or anything like that jj



#6 gentleclockdivider

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Posted 18 January 2018 - 00:34

Yeah blender is pretty capable ...

The sculpting is absolutely amazing ..free dynamic topo ..just waaw ...go see some mind blowing blender sculping on you tube ...

Depending on zoom level etcc...

Haven't done 3d the last year and a half ....rather spend time making music ...


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#7 Land of Bits

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Posted 18 January 2018 - 00:44

Yeah blender is pretty capable ...

The sculpting is absolutely amazing ..free dynamic topo ..just waaw ...go see some mind blowing blender sculping on you tube ...

Depending on zoom level etcc...

Haven't done 3d the last year and a half ....rather spend time making music ...

fak :) that is awesome 



#8 OopsIFly

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Posted 18 January 2018 - 02:04

Don't worry about graphics cards too much, if you have one that can run modest 3d games you will be fine for the start of learning the prog and deciding whether it is for you. You will know when you need a powerful card when you get too impatient waiting for the renders, or when your scenes have become very complex so working gets too choppy. Normally there are always methods to reduce visual complexity or rendering complexity for weaker machines. Rendering animations is a very time consuming task, every frame of video is like a single image. Workflows might include planning when to render previews of higher quality, or which parts of images and animations...and always considering quite some time for the final renders. And for your game art you might still want to do hi quality renders even if they don't get used in any final product. To present your work in a favourable light, and to be able to show some sequenced character animations and turning objects.

 

If you haven't started yet, first really try to learn how to use the user interface to navigate in the screen modes and menus and navigating/selecting in 3d, including shorcuts. The UI is quite different than other software. Like for music where you keep hitting play/pause to listen to what you're creating, you need to be able to visualise what you're working with, until it becomes your second nature to move and evaluate 3d objects in sync with your attention or imagination. Keyboard shortcuts also play a big role, there's so many operations and ways to select stuff, you will want to keep one hand on the keyboard with the other on mouse or pen.

 

I remember the blender community from passive reading as quite friendly, if you like this forum, look at the blender forums for learning about the software and discussion. Seemed to me like a healthy mix of opensource enthusiasts and professionals that actually get work done with the software. Bugfixing and release cycles are also special, due to the opensource nature - if you get enthusiastic about it you could fix your bugs yourself if you are impatient (or even pay someone to do it), and choose to follow or use different levels of bleeding edge in development versions and user forks. Blender is very advanced and a long standing project, there seem to be quite some studios using it commercially, but also many hobbyists as the software is available for free. Also it is scriptable even more than renoise, to customise very fine aspects of how it is working and enhance it with new functionality.


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