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PSP-SEQ was going to be awesome, why development stopped?

psp step sequencer portable

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#1 lettuce


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Posted 07 June 2018 - 19:19

In times past a developer called ethan developed a complete synthesis/sequencer system for PSP console.


The homebrew trackers and step sequencers that were coming out for the psp around 2008 ( LittleGameParkTracker and PSP-SEQ ) were really groundbreaking and cool in my opinion because they allowed the cheapest games console, which anyone could get hold of to become an awesome instrument which the user could easily travel with.


I really hope the source code for PSP-SEQ could be released, either that or development restarted ( stopped in 2008 ).


If you check the specs below this post its an impressive portable sampler/sequencer.

I'm of the opinion that because the controls were better on LittleGameParkTracker and PSP-SEQ had nice synthesizers inside, they should be combined into the ultimate portable tracker...Taking the controls and tracker interface from LittleGameParkTracker and inserting the synthesizers of PSP-SEQ into it.


Because PSP had multiplayer with more than one PSP, surely it would be possible to sync start/stop multiple PSPs with PSPSEQ/LittleGameParkTracker combination software running on them?


I cant believe these guys developed this kind of nice software for free.

They should team up and create the ultimate synth tracker for PSP, to be used by people on a budget who want to travel and keep things light and portable...I'd pay good money for that kind of thing. Its such a shame the development stopped on both.



  - up to 16 independent audio tracks per song
  - a wide variety of synthesizers from traditional virtual analog and FM to Karplus-Strong
    and unique digital oscillators with parameter controls rarely seen in commercial synths
  - WAV file playback with looping, pitch shift, and configurable start/end points
  - many FX algorithms from digital filters and waveshapers to bitmasks and decimation
  - all synthesizer parameters can be set to unique values on a per-step basis
  - step sequencer with configurable step length, swing, highly accurate BPM, and tap tempo
  - probabilistic sequencing: the decision to retrigger to be based on a 0-100% probability
    rather than a boolean yes/no operation
  - song sequencing with 100 different loops per song, 1000 measures per song, and loop
    repeat capability
  - load and save of synthesizer presets between songs
  - record loops and songs to WAV

Edited by lettuce, 07 June 2018 - 19:33.

#2 El°HYM


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Posted 07 June 2018 - 19:43

Ahhhh....yummy yommmm yiuummmmmmmmmmmmmmmm!  :ph34r:  :ph34r:  :ph34r:  :ph34r:  


Edited by El°HYM, 07 June 2018 - 19:43.

Inside ur Renoise; helping Byte-Smasher putting Cab Sims on ur Master.  :ph34r: 

#3 lettuce


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Posted 08 June 2018 - 19:10

What is that food? Why does it have anything to do with PSPSEQ?