Sampler Overlap Random
Posted 30 December 2013 - 23:08
the results doesn't seem very random - it's just cycling the two of them.
If there's three or more samples the result is much more "random".
Is this how it was intended to work?
- Uporo and Cas like this
Posted 03 January 2014 - 22:42
Posted 04 January 2014 - 06:26
I know round-robin (the current 'random') is more likely to be musically-pleasing, however actual uncontrolled randomness may sometimes be desired.
os win7 / directx11 skin aero default mobo asus m4a 89td pro / usb3 cpu amd phenom ii x6 1055T @ 2.8ghz + mem 8gb 1333mhz ... I think
video ati radeon hd 6900 under catalyst sound onboard realtek under asio4all, audiobox usb
storage local seagate sata 250gb as c:\ external seagate ide 1tb as l:\
utils 7 taskbar tweaker, hoekey hotkey manager, launchy, strokeit mouse gestures, nexus dockbar, winsplit revolution window organiser
Posted 04 January 2014 - 10:56
but this is not random!!! random is random when you cannot predict what result is the next, this means that it is possible the have two identical value in succession! Think at a snare sound, made by two different sample, if random is snare1, snare2, snare1, snare2.... this is wrong.
You can also use modulation sets that apply different effects to a snare using an lfo with the randomiser.
But Round-robin is frankly your latter definition. You may consider that kind of random is wrong, but round-robin is nothing more than sample cycling in a specific fashion.
So you could give each snare their own modulation sets with different filters applied where effects are also be parametrized in a random fashion (by e.g. the lfo with random option used), this gives a bit more randomized effect
cpu Intel Core i7-4820K @3.70GHz
chipset Intel X79 chipset
mem 32 Gb 2400Mhz
os Win 7 64-bit SP1, DirectX 11
audio ESI ESP1010e - > Driver rev:220.127.116.11
video nVidia Geforce GTX780 - > Driver rev:335.23
Renoise Official Manual
Posted 04 January 2014 - 11:08
I think it's a valid suggestion to add a "true" random mode?
I provided a workaround (duplication of sound), but it seems like a hackish way to achieve true randomness...
- Psygoo likes this
Posted 21 January 2014 - 00:58
My scenario for the +1 is
consolidating the amount of notes in the pattern editor with the MaYbe command..
My hope is that Random will be similar to the MayBe command.. I suppose with a simple 1:1 ratio, no weighted randomness.
If I could randomize the playback (forward or backwards), that would be a nice addition as well.
This will save me one column of duplicating the notes and adding the "B0" command.
Its feasible to do now, but whatever MayBe is doing, it would be cool inside the Keyzone Editor.
Toshiba Satellite L875D
AMD A8-4500M APU with Radon™ HD Graphics 1.90 Ghz
6.00 GB RAM
64bit Operating System, x64-based processor