Btw: anyone got same problem with whysynth making a plop and no more sound until plugin reload if async gran oscillators with gaussian window above a certain length are triggered? Patch “DragonPurr” makes it blow up instantly most of the time, although it sometimes (seldom) works.
Yep - I have the same problem - see: https://forum.renoise.com/t/dssi-whysynth-does-not-play-with-async-granular-oscillator-patches/42050