I would like to be able to load a saved DSP Chain into a channel that allready has one or more effects. Currently when I try to add a saved DSP Chain to a channel which has effects, all the former effects gets replaced by the loaded DSP Chain.
If I for example has a Bassdrum channel with a ‘sidekick’ instance and want to add my saved DSP Chain “Kick Phattener”… the sidekick instance is lost and I have to add a new instance and do all settings all over again. This is offcourse more boring the more effects a channel “loses”.
The workaround is to load the saved DSP Chain into an empty channel and then move the effects to the desired channel but it doesn’t feel very streamlined.
Would be nice if there was an option of which behaviour to use, or right clicking the saved chain and chose ‘add chain to existing’.
Well, depends on how you use the saved DSP chains. Either as presets (replace) or like a new device (add).
Guess most people want to click through available DSP chains (without manually deleting the chains in between), so the default should stay replace IMHO. The new device (add) approach assumes that you exactly know what you are adding there…
Most people have many types of effect plugins in the chain at once so they propably won’t want to replace their generic production/sound enchantment plugins just to load a specific effect. So how about coupling this with ability to select multiple DSP’s at once so that loading a chain will replace only the selected DSP plugins and load new plugins as already marked for selection? And without selection perform the default operation?