maybe I’ve found a solution, or at least an improvement:
(this info are Windows-only. I actually don’t know if any Mac user has similar problems)
I’ve been continuosly struggling with this problem since a week now, because I’m going to release a new, huge song, with lots of Kontakt-based instruments.
I experienced note kills and note cuts even at the beginning of the song, and get quite upset.
The problem has nothing to do with the reserved voices: you can increase them at will, but the problem will still arise when Kontakt detects a CPU overload (or is being told so by the host) .
In case of overloads, indeed, Kontakt automatically kills the older voices, and this can dramatically result in a complete shut down of all voices.
Now, it seems that this mechanism does not work very well within ReNoise, or it is too sensible. The result is that voices get killed too often, even when there is no need to do this.
“Ok, enough with tech stuff, how can fix this?”
Try rising ReNoise process priority to “above normal” by using the task manager.
It seems to work, by making the process more responsive, and the CPU overload detection smarter.
Maybe it’s too early to be sure to have killed this little bastard, but I ensure you that this is the first time I manage to render this damn song correctly, and I’m bloody happy
Try this hint by yourself and let’s see if it does the trick