Breakcore Rinse Technique Xrns

no difference in resolution between the two, but i use 8 lpb and 400 bpm so the highlighted lines are positioned closer, thus a good visual reference that, in most cases, keeps me from having to reference the hex.

this is what most producers do for complete songs. but the break rinse i describe is only one track in this case. the break maintains relative sonic character by undergoing identical dsp. the technique i’m describing is a very simple method, for a very specific subgenre, and used in only one track of the final tune. nothing to get twisted up about if you don’t find it useful to your taste.

You can change “Highlight every xx lines” in the Song Settings tab. ^_^

A very valuable breakcore tip for getting high resolution edits. 24 LPB REPRESENT!

i’m aware of this as well, so i’ll just revise my answer to laziness :walkman: also like the fast metronome (which yes you can change also)

the equated bpm/lpb settings are arbitrary. how it sounds is what matters.

i use the 8lpb for the same reason you do, so i can see where each new set of 8 starts. to me, it’s just a matter of what i’m used to. if it works, don’t fix it.

what? why do you necessarily need to cut the tail in the cut up sample? just copy it to a new sample from the hit until the end of the sample.

Well when you use a break you obviously only get a single mono / stereo sample, and you rarely if ever get a ‘clean’ kick, snare or hi-hat without another part of the kit sounding before the previous hit has naturally decayed, plus the kick will often have a hi-hat played at the same time and the hi-hat following it will have a ‘hum’ from the tail of the kick. I find this means I am obliged to keep certain hi-hats or snares in a specific sequence to maintain the flow of the tails.

Although, following these discussions I have just started a track using the manual slice / separate tracks / note off method and am pleased with the results so far - stuck a short reverb on all the parts to fake the tails and keep it a bit more natural sounding. I don’t consider either method to be right / wrong or inferior / superior, they just yield slightly different results so both methods are valid and useful IMHO.

Yeah, I’m a 09xx command kinda guy for breaks, but honestly, I’ve mostly converted to one-shots. I just like having individual control of all of my parts so I can pitch slide this kick while I 0Exx that snare.

Maybe that makes me less breakcore. :confused:

What other samples do you guys use in your breakcore tracks? I like to use samples from video games and cartoons and porn. I was just wondering what methods you use to sample them. I used to try to sample youtube videos until I learned how bad the audio quality was. Now I just try to get samples from a direct source. I just sampled all the SFX from Sonic The Hedghog 2 and Vectorman 2 into a long wavs they’re ready to be chopped up in renoise. I’ve found the experience of finding good samples like this online to be much like pulling teeth. So what does everybody else do? Any artists you recommend? I found this guy on myspace a few years ago that I really like, his name is Mothball Z and he makes breakcore using fruity loops, he offered to teach me his tricks, but I really like using renoise and my mac wont run fruity loops anyway.

I’m not a quantity-heavy guy. I only use maybe 5-10 samples on a track, and usually nothing too strange. I like glitching up straightforward samples to make cool noises mostly. Sampling your own acoustic sounds can be awesome though. I’ve done it a few times, and it rules.

Also, freesound.org is an awesome source for stuff.

Hey Acid Overlord, are you A Funk? Or just are you using similar tricks? : )
Youtube is a big source of material, but youre right, the quality is not good…
I like to use my own collection, no downloaded packs.

Personally I slice every break to its single hits. Using the 09XX command is too complicated for me because I have to go to the FX column every time and type in the 09XX number. Having all the parts sliced up and named correctly gives a slightly quicker way of constructing beats cause you just need to use the mouse wheel to change the instrument very fast.

Depending on the break which is slow or fast, with 09XX you would need to type 09XX on the same places in the pattern as if you worked with sliced beats. The Amen break for example runs at around 136 Bpm, if you want to make a 180 Bpm breakcore track you can’t just let a certain area of the break which is longer than one drum hit run out, obviously. So in my opinion there is no real audible difference. If you use slices you can humanize the notes for more natural feel.

You can just sync the loop to 4, 8, or 16 bars depending on the loop length.

Most of the numpad is dedicated to instrument switching.

I’d say that using 09xx makes up for the extra typing in the effect column with the hits that you let play out into subsequent hits in the loop. It retains the original feel of the break more too.

Well if it’s properly sync’d and you use 8 LPB or more then I don’t find this a problem. As much as I love electronic music and crazy beat programming, I’m a guitarist at heart and am used to playing with live (by which I do NOT mean ‘real’) musicians so I prefer to maintain some playing dynamics in the samples I use where possible, but I realise this isn’t well suited to everyones style or work ethic. If I had access to a team of drummers, string players, pianists, ethnic instrumentalists, etc then I probably wouldn’t bother using samples at all but unfortunately this is boring old reality. :(

Obviously I’m not the Funkmeister. I guess I’m just at the stage right now where all my stuff sounds like my favorite artists’ stuff. My hardcore and breakcore sound like Vsnares. My acid sounds like Ceephax. Etc. I definitely use a lot of downloaded stuff. Samples are cool most of the time, but I try to avoid soft synths and VSTs entirely. I don’t know if that is the “breakcore way” or if there even is a way, but thats just me. I rather use my little microkorg, once I get it to play nice with my computer, than use some software instruments. I used to have a Little Phatty with an Mbox2, but the sound quality on the mbox was terrible for me. Getting it to work sucked too. Thats why I love using samples of stuff from the internet. As for all the technical stuff, I don’t see the point sometimes. I mean as long as it sounds good thats what counts right? I’ve been learning renoise for a long time now and sometimes the tricks people use in their XRNS seem kinda gimmicky to me. If there is one thing I did learn its that experimentation is the key and that happy accidents are what makes electronic music as cool as it is.

there are apps out there (i believe the one i used was windows only) that strip roms of all of their sounds. you end up with a folder of every sound used in the video-game. thought this might be of interest to you, though i’m too lazy right now to find the program i used :P

Cool, I’ll look into that. Video game sounds are great for the breakcore sound!

Any idea what the name of the program was called? I’m doing some light Googling for something similar and haven’t come up with anything yet, but this sounds great.