I may have missed a clear explanation of this on the Renoise Wiki, but I did look for a bit. Many threads discuss issues surrounding the tick based audio engine, but I just wanted to clarify it and perhaps clear up how notedelay/cut work in relation to that.
F106 = 6 ticks per line
F104 = 4 ticks per line
F102 = 2 ticks per line etc…
Is this correct? If so, then changing speed mid-pattern directly affects all tick based commands, no? Though I’ve used them extensively, it is has been primarily by ear (i.e. what sounds good) and I haven’t fully internalized the logical relationship between retrig/notecut/notedelay and pattern lines.
C-3 00 F2 F106
My understanding is that this note has 6 available ticks per line to work with. The F2 cuts the note after 2 of those ticks, meaning 1/3 of that line. When does it actually start calculating the cut? Is there a tick that occurs before it? The reason I ask is that it doesn’t always seem to behave exactly as I would expect, so I’m unsure sometimes.
I have spent a lot of time in F106 out of sheer habit from the past, but will probably start working in F103 more regularly with 128 lines per pattern, which should be fully compatible with F106 and tempo/pattern based VST effects and instruments. How will this affect the tick based effects? I think my math-fu is weak, because for some reason it seems like notecut-F2 at F106 is an unattainable position at F103 due to the weird 1/3 line fractions. Am I just completely dense?
Ok, I think I missed something when thinking that through. Since the BPM hasn’t changed and you’re simply eating through twice as many lines at F103 as F106, the number of ticks per beat is actually… exactly the same? So, now I’m thinking that
C-3 00 F2 F106
C-3 00 F2 F103
…will sound identical because 1/3 of 6 ticks is 2 ticks and F2 of F103 is… 2 ticks?
I hope I’m getting this right. It seems to not makes sense to me, but still does somehow.