Didn’t find anything for this in a quick search, please straighten me out if I missed something obvious.
I’ve been a little annoyed trying to get 0Bxx to end_just right_, which got me questioning whether a function existed to reverse a sound, but the command to reverse is the end of the sound instead of the beginning of the reverse. Seems like this would mess with the timeline, but seems like a neat idea.
Does this exist? Is it even possible?
Or maybe I just need to spend some quality time with my library to get those samples trimmed up properly.
Nope. People have asked this before. The simplest solution imo is to render a new sample of the length you need, and then reverse that.
So for example, say you have a short sound that you want to end after four lines. Just play the sample normally, select four lines to render. This will create a new sample with some extra silence at the end. But it’s four lines long, so when you reverse it, it ends exactly at the fourth line.
Other than that render solution, I think a tool would be the next best approach. I haven’t seen one to do this yet.