Crash On Startup Every Time (Hitting Play)

I have Renoise set to create a new file on startup.
Every time I load up a file after startup the program terminates.
It ‘successfully’ loads the file, then once I press play or change any parameter, it’s done!

I then have to restart Renoise and recover the crash file. This is the only way I can open saved files.
Once Renoise has crashed once, however, I can open any number of files… It’s only on initial startup of the program.

OSX 10.4.11, Renoise 2.5, Reaktor 5

Thanksssssssss

So you have defined a custom default song template if i understand you correctly? (meaning you have a default song that automatically loads personal chosen plugins and configures their parameters on Renoise startup)

If so:
-Are there plugins involved and which ones?
-If there are plugins involved, remove each plugin by hand in this sequence: Remove one plugin, save template song, restart renoise. Do this until Renoise no longer crashes or all plugins have been removed.
-What would happen if you would “delete” the template song? (“Help” -> “show the preferences folder” will bring you to the folder where the song is saved if you want to back it up first)

Renoise -> Help -> Show the Log FIle

Can you paste the relevant part of the log?

oh no. just the default setting where it opens a new file with no instruments or anything… sorry for the confusion, i just wanted it to be clear that i don’t have it set to open the last file saved (which also causes a crash)

Application: Caught an unhandled exception (Thread: GUI)!
Application: Saving a backup…

Error Message: A fatal error or crash occurred (unhandled exception in thread: GUI).


before this, everything else is normal… it ends in ‘successful’ blah blah blah

the GUI loads and it looks fine but once i hit the spacebar to play the loaded project it explodes…

also note that this didn’t happen until update to 2.5

Would be great if you could post the “***”'s as well or the whole log file, so we can try to find out more about this.

Could you please also check if your Audio preferences in Renoise look OK?

CPU: Found 1 enabled unit(s) with 1 core(s) / 1 logical processor(s) per unit. 1 cores are enabled in total.

Application: Showing the splash window…
Application: Initializing the API…

QuickTime: Initializing…
QuickTime: Successfully initialized…
QuickTime: Running QuickTime Version: 7648000

Graphport: Initializing Freeimage…

GraphPort: Initializing the Font Engine…

CoreAudio: Enumerating devices…
CoreAudio: ======== device enumeration: 1 of 1 ========
CoreAudio:
CoreAudio: — Device Input information —
CoreAudio: Driver name: Apple: Built-in Audio
CoreAudio: SampleRate: 44100.000000
CoreAudio: mFormatID: ‘lpcm’
CoreAudio: Flags: 0x B
CoreAudio: Bytes per packet: 8
CoreAudio: Frames per packet: 1
CoreAudio: Bytes per frame: 8
CoreAudio: Channels per frame: 2
CoreAudio: Bits per channel: 32
CoreAudio: Device audio buffers:
CoreAudio: Number of buffers: 1
CoreAudio: – Buffer 0 –
CoreAudio: Number of channels: 2
CoreAudio: Size in bytes: 4096
CoreAudio: Total number of input channels: 2
CoreAudio:
CoreAudio: — Device Output information —
CoreAudio: Driver name: Apple: Built-in Audio
CoreAudio: SampleRate: 44100.000000
CoreAudio: mFormatID: ‘lpcm’
CoreAudio: Flags: 0x B
CoreAudio: Bytes per packet: 8
CoreAudio: Frames per packet: 1
CoreAudio: Bytes per frame: 8
CoreAudio: Channels per frame: 2
CoreAudio: Bits per channel: 32
CoreAudio: Device audio buffers:
CoreAudio: Number of buffers: 1
CoreAudio: – Buffer 0 –
CoreAudio: Number of channels: 2
CoreAudio: Size in bytes: 4096
CoreAudio: Total number of output channels: 2

CoreMIDI: Creating client ‘Renoise’…
CoreMIDI: Creating an input port…
CoreMIDI: Creating an output port…
CoreMIDI: Creating a virtual input port…
CoreMIDI: Enumerating devices…

ReWire Slave: ReWire shared library is already installed…
ReWire Slave: ReWire slave engine is already installed and up to date…
ReWire Slave: ReWire Panel was initialized…
ReWire Slave: ReWire Slave mode failed to init (no master is running)…

ReWire Master: Successfully opened

DspDevices: Registering native DSP effects…

Application: Creating the main application…
Application: Start running…
Application: Loading the preferences…
Application: Init…

VSTPlugs: Searching for new VST plugins in ‘/Library/Audio/Plug-Ins/VST/’…
VSTPlugs: Searching for new VST plugins in ‘/Users/awesomo/Library/Audio/Plug-Ins/VST/’…

CoreAudio: Using SampleRate 44100 (requested: 44100)…
CoreAudio: Using Latency 15.000000 (requested: 15.000000)…
CoreAudio: Opening Playback Device 0 ‘Apple: Built-in Audio’ (1 Stereo Channels)…
CoreAudio: Enumerating Output Channel Names…
CoreAudio: Output ChannelName 0 failed (not supported)
CoreAudio: Allocating Input Buffers…
CoreAudio: Allocating Output Buffers…
CoreAudio: Output IOProc was successfully installed…
CoreAudio: Starting Device Apple: Built-in Audio…
CoreAudio: Output Device is up and running…
CoreAudio: Up and running

Application: Creating a new document…

MIDI: Using global MIDI actions from resources

Player: Constructing…
Player: Creating the slave threads…
Player: Start running…

GUI: Creating the Document GUI…
GUI: Successfully constructed

Application: A new document was created.

GraphPort: Initializing in WindowedMode
GraphPort: Successfully initialized

Application: Init OK
Application: Enter MainLoop…

Application: Releasing the old document…

MIDI: Using global MIDI actions from resources

Player: Constructing…
Player: Creating the slave threads…
Player: Start running…

GUI: Creating the Document GUI…
GUI: Successfully constructed

Application: Loading ‘songfile.xrns’…

MIDI: Using global MIDI actions from resources

VstPlugs: Trying to instantiate ‘/Library/Audio/Plug-Ins/VST/Reaktor5.vst/Contents/MacOS/Reaktor5’…
VstPlugs: Plugin is a Mach-O executable…

VstPlugs: Analyzing VST plugin ‘Native Instruments: Reaktor5’, Unique ID:**********, Version:2300
VstPlugs: Forced static processing buffers (256 Samples) for plug ‘Native Instruments: Reaktor5’
VstPlugs: Disabled auto suspending for plug ‘Native Instruments: Reaktor5’
VstPlugs: Instantiate OK
VstPlugs: CreateInstance succeeded

Player: Constructing…
Player: Creating the slave threads…
Player: Start running…

GUI: Creating the Document GUI…
GUI: Successfully constructed

Application: Successfully loaded ‘songfile.xrns’.
Application: Caught an unhandled exception (Thread: GUI)!
Application: Saving a backup…

Error Message: A fatal error or crash occurred (unhandled exception in thread: GUI).
Error Message: A backup of the current document was saved at
Error Message: ‘/Users/awesomo/Library/Preferences/Renoise/V2.5.0/CrashBackups/songfile_6_14_2010__16_50_crash.xrns’…
Error Message: This either happened because of a bug in Renoise, or because of a bug in one of its loaded components (plugins). Please contact bug@renoise.com and report this problem, so that it can be fixed.
Error Message: Note: It’s very important that we know exactly what has happened (what you were doing before this message popped up), or the problem cannot be replicated/analyzed. Please include a description of what you were doing and which components were being used…

Application: Terminating…

CoreAudio: Stopping Device ‘Apple: Built-in Audio’…
CoreAudio: Releasing Device ‘Apple: Built-in Audio’…
CoreAudio: Device is down

MIDI: Shut down: Closing all acquired MIDI devices…

Does it only crash with “songfile.xrns” or does it also with any other song? What happens when loading no song and just hitting play?

i can do anything with the new file that is created when i open the program. it works fine. the problem is when i load a file. any file. if i press play, or click to adjust a parameter(volume, instrument settings… anything) it just crashes. i then restart renoise and recover the crash file. then it works fine, and i can even load other files. it’s like it has to crash once, recover a file, and that’s the only way i can load saved songs. once it crashes and recovers, i can load any number of tunes i want. it’s weird.

i don’t feel that it’s unstable, it works just fine, it is just highly annoying having to ‘crash it’ to continue work on a previous project.

at first i thought it was reaktor(i use that a lot), but then i tried saving a file without reaktor, and it did the same thing. perhaps i just need to update to an intel mac :(