How bout when undoing edit when not recording real time would throw the cursor to the position of undoing. Would make redoing notes and chords much less hassle for example.
I like the idea, but what does “realtime recording” mean?
Recording notes to patterns while playing with keyjazz on. Sorry for the fuzzy logic.
Edit: original post deleted, new idea came to mind:
What if this behaviour is only active while Renoise isn’t playing?
Yea I like it.
Sometimes it might be useful and sometimes no. If it would be implemented it would need an enable/disable option IMO.
How about enabling along pattern follow disabling? Helps also keeping track what is undone when undoing multiple things in a row?
since Renoise always plays the current pattern, enabling cursor moving when pattern following is disabled would still have the unwanted consequence that, if the undo has effect on a pattern other than the current, the play position will jump to the pattern where the undo change happened, so cursor moving should also be disabled completely during play and/or disabled if the undo action is not related to the current pattern.
take also in mind that not every undo operation is 100% associable with a single pattern row; for example, when you undo the cutting of a block, should the cursor be moved to the beginning or to the end of the block? There are more examples of this ambiguity (cloning/copying/cutting of entire patterns, for example).
I’m pretty sure that such a feature would be more confusing than helpful, because is desirable only in certain circumstances and its ideal behavior is too subjective.
+1, I’m quite often lost where in what pattern the undo was done. +100000000 for decoupled play/edit cursor
+1
absolutly something i would be interested in, i get confused alot of times
when undoing.
Maybe a different shortcut? Ctrl-z for undo, shift-ctrl-z for undo with cursor jump?