Yay, I wrote that
No panic. Obviously it would be great to make this a setting. Seems that this is the only way to make it work for everyone.
+1
have to “+” this too !
MMD in talking sense shocker! ![]()
(Disclaimer: For those that don’t get it the above is sarcasm. MMD has shown himself to be a wealth of knowledge on this site at times, especially with respect to mixing, and provided a fair number of wonderful In Depth articles covering a fair few of the basics.)
You can also quickly try out how things behave without the headroom, by using a template which has a gainer with 6db on each track.
I posted this question b4, however, as this is such a busy thread I think it went unnoticed…
couldn’t you just put a +6db gainer on the master to achieve the above mentioned effect? ![]()
thereby eliminating the potential problem listed by Kazakore of having to put more gainers if track number exceeds that of template…
seems obvious to me…however, as usual I may be missing something… ![]()
As the -6dB is done at the start of the signal chain the affects the level going into any DSP, things like Compressors, Distortion, Wave Shapers and more will sound vastly different with the 6dB per channel in or out (although it shouldn’t be a problem to get the sound you want with either method, just different settings would be required.)
Also having it on the Master still wouldn’t let you do Render Selection to Sample would it? Didn’t think that went through the Master Channel…
not sure if i understand question completely… however, you can do both no? I mean, if you are rendering something that includes sends you have to include master channel… however, you can just render a track by itself…let me know if i m missing your point…
Why? Surely you should be stopping the DSP chain where you are sampling, so if you were to highlight Sends it should Render to end of the Sends’ chain with the tracks that feed them.
Highlight a section within a pattern and Render Selection. Surely the result is different if you have the 6dB Gain on each Track or on the Master.
Due to currently running off a Linux Live CD due to hardware failures unfortunately I can do zero testing to make sure I have all points straight though.
sorry…i m probably not following you correctly…anyways my point was responding to:Also having it on the Master still wouldn’t let you do Render Selection to Sample would it?
I have used 6 db gainer on master for several reasons and it renders fine…but maybe your question had other factors I am not reading into…
sorry about hard drive btw…hope you get it fixed!! ![]()
edit:Why? Surely you should be stopping the DSP chain where you are sampling, so if you were to highlight Sends it should Render to end of the Sends’ chain with the tracks that feed them.
i should respond to this…what i meant was if you are rendering something that includes send track fx etc, by default you highlight the master fx thus including them(unless you disable them)…i do this a lot to create fx patches and such…
Now I’m confussed too.
We were talking a about the rendering behaviour right?
So if there is a + 6 db gainer on the master ,2 times rendering would require another + 6 db gainer on the channel where the rendered part is played before it hits the master to be close to the original gain the sample was.
So a + 6 db gainer on the master will not solve anything in my opinion but maybe I miss something?
Not sure myself…Basically I was responding to taktiks idea of having a template with 6db gainers on each track to test out what its like w/o the headroom…
My response why not just put a 6db gainer on the master to test it out…IMO easier…and the above discussion has ensued… ![]()
For example :
I take a sample, luckily it fits the mix almost perfect , just need to eq it a little bit.
So I have to put a + 6 db gainer on the channel I want to sample?
In most cases the sample will hit the red hard then if it is not a quiet hihat for example.
Other way around :
I take the same sample, eq it like said and I have to insert a gainer After rendering.
So I have to keep a gainer on the channel taking unecessary cpu.
I don’t like both cases.
standard - 6 db headroom on all channels is very fine with me, there is no problem in that,
it is even nice. But let the - 6 db be - 6 db . The meters should do what the say, so 0 db should be 0 db.
Like someone said, please stop the babysitting.
the template taktik mentioned whas just to show me how i could test the behavour of this settings, nothing more.
i always do the +6 at the sample properties, beside that a gain need´s not much cpu power.
well I’m out. I hate to adjust the gain everytime I render something. It is just stupid.
I hate it that much, I can’t even put it under words
.
I will see what it will be with the next update, I hope for the best. peace!
this topic might be a little silly… ![]()
That’s what I always do, that’s what it’s there for at the end of the day. Many of my samples still end up around -10dB in Instrument Settings even with the -6dB on input and it wouldn’t bother me in the slightest if this became -16dB. In fact if it gave true unity gain and rendering to what you expect then I would much prefer it!
Two +6dB Gainers walk into a bar. Laurie Anderson says let x = x. A brick, slightly in debt.
where is the ‘like’ button? (extra kudos for mentioning Laurie Anderson)
Bottom right of each post, little green plus sign with a number next to it ![]()