[Done] Automatically Inserting Markers/Regions Into Rendered Songs.

+1 maths

+10015. ONe love.

Sounds useful!

+1.00 * 10^10000

+1 this is seriously wicked. Anyone who doesn’t get that must be destroyed.

+1 this is incredibly useful. The markers / X rows is pretty nifty too, for sure.

^2

Yes, this would be handy indeed!

:thumbs up:

++1

Definitely (nice mock-up btw)

Yeah, sweet! (Metadata is useful stuff!)

support it.
even though i don’t think i had to write it… :\

GREAT idea!

dBlueLord has chosen it.

I was digging through my posts and looking for something I’d said a while ago, when I stumbled onto this one and got curious what may have happened to the idea? Obviously the original images I posted have been lost now, but I believe it looked something like this:

I guess the main problem may be due to something that taktik has mentioned a number of times before, that there is no official standard method of implementing things such as loop points, regions/markers, etc., and that each application may interpret them differently?

Anyway… apologies for digging up ancient posts, hehe. The overall response seems pretty positive though, so I wonder if this worth considering again?

We do of course have the option of rendering each pattern to a new .wav file, but I’m thinking this method could also be useful.

.

http://www.sonicspot.com/guide/wavefiles.html#cue

(edit: heh, 404 now?! :blink: )

Cool - that looks pretty comprehensive. Much better than other docs I’ve seen scattered around the web. Some I’ve seen don’t even mention cue points at all, for example.

Anyway, thanks for the link. I hope it’s not a big pain in the ass to implement this.

Still digging this idea, I’d definitely use it cos I do a lot of post production in Audition.

Out of curiosity: What do you want to do with patterns cue points there?

Sometimes I’ll do things like set markers around a whole 8 bar section, copy it to a new file, compress or distort the poor thing to a solid block, then mix paste this back over the original section at 10% volume.

Or create reverse reverbs that need to end exactly when another bar begins. Or effect envelopes that need to ‘snap’ to the end of a bar.

Markers are just generally useful for the mastering process, say when you have a loud section that needs different compression settings.

It’s possible to just do all this in Renoise of course, but post production is a significant part of music making.
Doing further work in an audio editor gives you an entirely different approach to the track.

I spent several hours post-renoise on this remix for example:
http://datassette.net/?l=downloads&s=1214141719

Also as others have said, it’d be great for preparing loops or edits for livesets.

A solution in the Renoise UI needn’t be complicated, just a checkbox would do it:
Embed Pattern Cue Points

No idea how difficult the actual implementation is though…?