Some new drum&bass for y’all. Enjoy.
Time to push this to the top. How you like it?
not bad… however atmospherics like this always put me to sleep
it’s okay, and it could be the beginnings of something good, but feels like it needs some sort of drop somewhere, and it doesn’t quite go anywhere. there’s a couple of nice bits with the melody, which is the best thing about the track, however they could be framed more interestingly. it wouldn’t be a huge amount of work to make this more effective than it is.
a couple of things you could experiment with to build on this:
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try designing a different bass sound which comes in deeper in the mix, hitting lower frequency ranges than the existing one.
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add some more snare rushes or kick rushes leading to different sections.
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consider a section which drops most of the main atomspheric and melodic sounds in favour of something else (the something else could just be some bass and a couple of sparce echoing effects). when you bring the melody and atmospherics back then they have more impact than just letting them hover there throughout the track.
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add a rising sound or winding up sound where you’d use the snare rush, or something which creates a similar effect. you can do it will a simple rising pitch tone or filter envelope quite simply, or you can use other sounds in a similar way and be more creative. the point is to build tension leading into a different section. here’s an example of what i mean:
http://www.loadsavedelete.com/g/whistle-grain_FFT_windup.mp3 -
add other or different layers to the percussion and more variation. you could try adding a tramen on this which comes in with a drop. you could try adding some variation to the high hat pattern which is the same throughout currently, even if it’s just changing from a closed hat to a ride cymbal between sections, this could probably make quite a big difference.
hope some of those ideas are useful in some way, experiment and have fun