Dubstep Bass Synth

layer that shit.

Has anyone mentioned the itchy synths thus far?

http://www.dubstepforum.com/free-synths-itchy-synths-vst-t90924.html


Seriously though, you can achieve a decent wobble bass with a simple square wave, a bandpass filter with a strong negative envelope, Lfo’d to the 1/4 (automate changes in sync rate). Stereo spread can help with the fatness, unison, multiple instances etc.

EDIT: Lfo is for the cutoff frequency sorry…

It should go FHWhomP! (negative env) Whuaaa…(sustain) Whub whub whub whub whub… (always include sound bytes of desired effects)

Unfortunately I haven’t gotten far enough into renoise to do this with native tools yet (dunno where the option for inverted filter envelope is) but it’s definitely do-able out of the box. (I mean download)

By the way, these are ridiculous :slight_smile: . Thanks for the heads up!

It’s no secret what DAW Skream uses though…

Fruity Loops

:slight_smile:

[sub]at least, thats what he told me[/sub]

editz0r

http://www.lo-la.co.uk/2006/12/28/skream-unedited-interview/

@ coopr: could you post the xrns of your example [‘really simple stuff (with some not so nice drums)’]? what your doing there is exactly what i want to achieve and without usung vsts too…nice!! pleeeaaaase!!! ^_^

some one mentioned earlier, using bandpass filters instead of LPFs for wobble, this actually sounds better!

but my extra tip would be, to highpass filter that wobble on the end of the effects-chain, and add a sub sinewave along side it - obviously using the same notes. it’s a little time consuming but well worth it! then maybe send both the sub + wobble(s) to a bus channel and compress it. :yeah:

Depends totally and utterly on the bass’ high end. If it reaches beyond 2KHz, it could work better, depending on what sound you’re after. But I’d not compress sub and wobble together, let them both speak for themselves. To quickly layer something with sub:

  • Duplicate track, inl. patterns
  • Advanced pattern editor: track in song, replace wobble-instrument with sub-instrument
  • Replace wobble on filter with wobble on gain

http://u.nu/3mnqb

Interesting topic,
I’m brand spanking new to renoise and would love a peek at the renoise set you used for the dubstep demo you posted…

but the link for the set is dead

anyone still have it ?

Cheers

I just listened back to it and didn’t really like it.
Here’s a different example: http://drop.io/zdyifna/asset/example-xrns

A quickshot of a dubstep wobble bass: download XRNS

Cheers
-BA

Try using the native oscilators like so Filthy dirty angry native bass

All credit due to TiiVi for the first part of this .xrns

Working with the ringmod frequencies is not a real choice atm, because the calculated key frequencies are not accurate. Combine it with an accurate tuned VST on your toenails will curl up…

You could always use the keytrack device and empty instrument to set maxima and minima freq values! It’s accurate if you clamp to A
It’s a lot of effort I know, but that’s what effects chains are for.
I work on linux so I’ve been putting alot into just using native FX.

Well, for Windows it isn’t accurate (yet). Sadly…

wobble bass … eh

lfo’ing the filter on a bass. achieving faster wobble with higher pitch and bla.
use synced lfo and automation …

i’ve posted a tutorial once, step lfo’ing in renoise. you can achieve
wobble speed synced to notes with this method.

@ coopr: thanks 4 posting the dubstep wobble example! much appreciated.

No problem. Hope the XRNS is self explanitory. Essentially you only need to listen to the “step” track, but i thought i’d add the others anyway to get more of a feel for the sound…
First pattern has negative feedback on the flanger, second has positive feedback on the flanger, third has no chorus.
The other effects are just playing around with a few parameters to get typical dubstep sounds.

the key to making these angry reese-styled things is to have two sound sources: one sine wave, and another heavily chorused sine wave one octave up. then you distort those!

http://illest.net/~will/vsn_dubstep_bass.xrns
(i don’t have my subwoofer around so i can’t really hear how much bass this really has, but the spectrum looks good)

chip sine, and a long chain of alternating distortion, EQ10 renoise native plug ins. thats it really. I’ve got dubstep releases on vinyl, and I only use renoise. instead of chip sine, you could truncate and loop a sub-heavy kick if you want, for a more agressive sound. sculpt the final output with filters. render selection to sample is your friend. :)

EDIT:
check the top track in my soundcloud, called “Three Five Three” - that bass was made with this method. all about thinking outside the box. no one wants that old wobble bass anymore. Let skream do his thing, and you do yours.