iv been making games using Unreal Development Kit and im appauled at the sound system, its very very old and limited in many ways.
i know you can write plugins for renoise, although i never have yet,
and in udk you have something called DLLBind that allows interaction between unreal script (its native language) and an external DLL written in C++.
what are your thaughts on the feasability of linking renoise and udk in this way?
there is no Renoise engine DLL, and you cannot use Renoise scripting for real-time purposes (i.e., on the fly audio generation), so this cannot be made as of Renoise 2.7
udk sound system is not quite as qood as a decent 1980’s sampler.
so i was looking for a way to improve it using some kind of ‘third party’ solution. since i have been using renoise for many years…
just exploring avenues at this point.