Feedback...

I’m working on a beatbattle track and I really REALLY want a filtered delay…but I can’t make a send track feedback loop…is there some other way to do this?

What I TRIED to do was:

SOUND -> SEND01 (DELAY WITH FEEDBACK OF ONE -> HIGHPASS FILTER) -> SEND02 (DELAY WITH FEEDBACK OF ONE -> HIGHPASS FILTER) ->SEND01 ->etc until the feedback gets rid of all sound by running it through the filter…

Actually, I don’t know if it would have worked, but I’m mad there’s no filtered delay…anyone got any ideas?

Hey, Man!

Try this…

Send the instrument you want filtered delay on, to a send device…

Choose Keep Source on the Send Device, and “amount 100%”.

On the send track, choose a delay, and then a filter, now you can do whatever you want with the delay, and it won’t disturb the original sound.

Oh and if you want a really good vst delay with enough filter to scare your mom away, try this

http://www.kvraudio.com/get/959.html

Yeah, what Dufey said.

The keyword here is “keep source.”

You can chain several send devices from a single audio source with that technique. There’s no need to chain send devices together unless that’s the effect you are going for. Example:

Track 01 -> S00 (Keep source 100%) -> S01 (Keep source 100%) -> S02 (Keep source 50%) -> Etc

RetroDelay is the bomb. I use it on literally every track I write. :)

Useless for BB5 of course (unless he renders the whole delayed section to a sample), but a great VST to have in your collection for sure.

I use Overdubber in almost every track :) gotta love the “explode” trigger.

http://www.kvraudio.com/get/1816.html

It’s possible, to get some sort of feedback effect using the flanger.

Example: OGG | XRNS