@florian:
You’re right, I was not thinking about that kind of acts making my statement. Perhaps that’s due to my point of view as I rather make tracks composed in the classic sense rather than experimental stuff - so I might have made a subconscious generalization that most people do the ‘usual’ type of music and not experimental tracks.
But then again - do standard rules and techniques of mixing and mastering apply to experimental stuff? I guess they have to find their own ways to make their stuff sound good most of the time…
Yes and no. Without a good listening environment you won’t get far - so that’s an investment that has to be made. I don’t think getting good results with a SoundBlaster 16 and a pair of multimedia speakers is at all possible, regardless of how you put that gear to work.
It’s quite similar when it comes to mastering. You can get good results with freebies (like mda series or the Kjaerhus Audio Classic series), but it requires plenty of skill, knowledge and effort. You can get good or better results more easily when you combine freebies with cheap/mid priced mastering plugins (like stuff from Elevayta or Voxengo). Still, when you compare your home productions with a work of a good sound engineer (or let one master a mix of yours), you’ll hear the difference.
Now what I’m saying is - when your making music for fun, it’s enough to get to the ‘satisfactory results’ level, which can be achieved with little investments made into gear and knowledge (-that’s mainly a time investment unless you decide to go for a mastering course).
When you want to go commercial with your tracks, you’ll have to either make some more gear (again, mainly virtual) investments and teach yourself how to master properly or leave the job to the sound engineer, which in my opinion is a better option since instead of thinking how to make that bass sound more punchy and selective you can think of a new song.
I never said you have to attend schools to learn how to master (especially for your own needs) - there are plenty of tutorials and guides online. A school has one advantage - there are plenty of people there who, when asked how to make that bass sound better - will simply tell you: do this and that. You won’t have to reinvent that knowledge by trial and error on your own.
Still, a friend sound engineer that will answer your questions over a pint comes cheaper
To you, me and most of here - yes. We have to experiment, because we lack good listening environments, trained ears (Parsec laughed at) that would tell us exactly what to listen for and knowledge+experience that would give us answers to arising problems right away. If we were trained sound engineers in good studios we wouldn’t have to waste as much time searching for an optimum, because we would simply know what it sounds like, how to achieve it and have means of achieving it.
Choose a mastering studio that won’t charge you for repeating the mastering process if you’re unhappy with the result. XARC Mastering has such policy.
I would still add qualified sound engineers to the advantage of a pro studio. A pair of extra ears is something a PC will certainly not offer you, since, as you wrote, it’s nothing but a mixdown tool.
Wanna make a blindfold test? Too bad the XARC promotion offer period is over - you could send them one track to master free of charge. You’d hear the difference for yourself.
There’s a discussion @ KvR about sound differences of hosts, you might want to have a look at - “Different hosts produces different sound ?” . I think the differences, if there are any - a mathematical test would show this best, would be too little to be audible, unless of course the hosts don’t only do plain mixing, but add some magic.
As far as Renoise is concerned, still some improvements have to be made in terms of what you hear is what you get - but regardless, you’ve inspired me to do a test of my own. I will try to do a mix in Renoise and the render to tracks and mix somewhere else as will see what changes I get.