I had been speculating on what exactly the OSC implementation is consisting of.
I am going to assume the reasons for using LUA is surely based on this implementation directly.
either which way, I am very happy about this!
I had been speculating on what exactly the OSC implementation is consisting of.
I am going to assume the reasons for using LUA is surely based on this implementation directly.
either which way, I am very happy about this!
Well, IF I ever get around to try my hand at a VST, it would use the sound input to procedurally create levels for shitty games with awesome particle fx and no gameplay at all, using OpenGL. Maybe I would even port my by-then-existing smash hits “La Gaga” and “Steelball, too.”. Alas, that’s a very big if.
i couldn’t get to sleep last thinking about how a renoise version of mlr would work. i think they’d be very complimentary.
heh. i think i need to get out more!