I would like to make a funny pumpy compression sound like Daftpunk… Normally you can do this by puting the kick or rythem thru an aux send of a mixer and connect it in the side chain of your compressor. How would I do this within Renoise? Any ideas?
You know, I really can’t get the musical meaning of your expression:
“Funny pumpy compression”
The procedure you describe looks mostly like a normal compression… every dance song has a well-boosted fatty-compressed drum track!
In Renoise you simply move on the B-Drum track and add the built-in Compressor (Renoise team has recently upgraded it, thanks guys)… select the desired amount and…
…of course this is only good to know if I managed to catch the meaning of that “Funny Pumpy Compression”…
I’m sorry I’ll try to explain it… With pumpy sound I mean when you hear the bassdrum, the compressor will pulldown the volume on other tracks. So the bdrum controls actually when the compression is triggerd, not on the bdrum itself, but on the other tracks…
I know this feature!
It’s very audible on “one more time”… the whole volume of the song kinda follows the base drum… every time the basedrum is present, the rest of the songs volume “ducks” down.
~Dufey (searchin for inspiration)
to do this I would add a send track, a filter and then a compressor to the track effect chain.
the send track should send the desired amount of dry signal to the master.
the lowpass filter should send only the bassdrum signal (hopefully) to the compressor.
at this point, mayb a limiter on the master track should do the trick
sorry, I was thinking about a situation in which all of your drum session is written on the same track (for example, if you’re using a VSTi for drums).
Obviously, if you’re spreading the drums over more than one track, keep a separate track for bassdrum. This willl keep the work much easier and efficient ,and you also won’t need the lowpass filter
That’s what I meant Thanks! I’ll try to get this Plugin and let you all know if I get the desired effect…
I’ve tried the sidechain of TC Works Compressor but it does not trigger… Anyone know if they can get this to work with TC or another VST?
(Sorry for the delayed post, I was kind a busy )
I badly miss sidechains (not just for the compressor) in Renoise myself … it’s the only major thing missing for me so far … but there is another way to get a similar effect:
Route all of the channels you want to duck/breathe/pump to one send, and apply the compressor on this send. Then simply turn up the volume of your bass drum (which must also be routed to this send) until it’s WAY too loud, so that the compressor (or a limiter, if you prefer) will cause the compressor to push down the total volume of everything in the send - this should give the desired pumping/breathing effect. I’m not even sure daft punk use a sidechain compressor in the first place, although they might be - there’s not actually much difference if you experiment and get the settings right
Actually, come to think of it … what I just described is what you’d do in an “ordinary” virtual studio (e.g Cubase) - but using a compressor in the first place, in my experience, is not the best way to do it in a tracker.
If you simply program volume slides instead, you get way more accurate control over the dynamics, and unlike a real compressor, it won’t change over time - compressors aren’t always totally stable, and they don’t always react in a fully predictable way, so with a real compressor, the attack/release times might change slightly for every beat, which is not desirable.
So, the simple solution, is to put a gainer effect on a send track, then route (muting the original track) to that send.
It should be said that this won’t work well with speed 6 - you need at least 8 steps per beat (speed 3), in order to be able to program the “release” fast enough … so every time the bass drum (which, by the way, you should NOT route into the send) kicks, you set the volume to something lower, then on the next line, you start fading it up.
An extremely simple solution, and in my experience, a much easier and more predictable way to get the breathing/pumping effect.