When I read the post about TrackMania, it made me start thinking about some of the terrains I had made using fractal images for both the heightmap and the colormap, but I haven’t been able to get them imported into any truly good graphics engines. I’d like to work with someone that knows how to make mods for good graphics engines, like the newest Unreal Tournament engine (which I can’t do anything with unless I knew how to adjust every aspect of gameplay–it doesn’t let me modify an already existing mod to have this type of terrain, it forces me to start from scratch), or the Delta Force Extreme engine. Previously I had put these terrains into Delta Force 2 and 3, but because the gameplay itself couldn’t be changed, and most of all, the graphics engines for those games suck so bad and they’re not played much anymore because of it, I couldn’t get much interest in this sort of project. To get an idea of the type of thing I’m talking about, go to this link: http://www.infraxes.com/kizzume/artwork.html --granted, these pictures are using a somewhat poor graphics engine as well (it’s screenshots from within a program desinged around creating terrains), but it’s the best I could get going.
A game based on these sorts of graphics (that look like you’re travelling within a 3D fractal) could be quite the exploring type of game, and quite the adventure game. It might even still be fun just played as an FPS, but in some sort of alternate reality with strange weapons or something.
So far, I’ve never seen a single game use these types of graphics, and I’ve never seen this approach to fractals either.