Maybe I am not exactly the right one, to answer your Q properly…
…Me usually puts a Cabinet on all tracks plus a Distortion & LoFi,
then also the #boombox reverb on a bus to glue everything together;
finally after lotz of tweaking and this & that; i#ll shoot that into another
LoFi on the Master - Bus followed by a Maximizer to crank everything uP.
Thanks for the advice, I will definitely experiment with this. What is the #boombox reverb that you are referring to?
Easiest way to get some realistic depth effects is using convolvers with the right impulse responses. is a bit more demanding on the cpu than the normal reverbs, but yeh, if the impulse was properly recorded from the back of the store, everything you put through it will sound like its coming from there. You cannot tune the spatial information in it very flexible, but none the less it will be the most effective way to make it sound real.
Other than that the theory has a bit more to it than just delays. It is all about psychological cues, frequencies and stereo width make differences also, and even more how sounds apply these mechanisms relative to each other and the whole color of the mix. For example filtering and EQs make it much more effective, like you can muffle or color dark the (properly delayed) reverb a bit and make an additional 4k notch, while giving the guitar a 4k peak, and it should sound like the guitar is in front while its reverb comes from the back.
Could be that other reverbs in pro daws are more smooth and spatial than the rather plain and synthetic renoise reverb&mpreverb devices, making it easier to create convincing depth with them. And then compare the cpu usage…
I had no idea that there was a convolution reverb in Renoise! This is crazy! And you’re right about the cpu consumption, it uses so less compared to convolution reverb (or a lot of other effects) in Logic! And thanks for the guitar example, I want to experiment with this now. I have also since noticed the multitap plugin echo delays the sound in the same way as the dry signal it gets, so repeating same versions of “in your face sounding” mid to high frequencies isn’t going to help with the illusion of depth as well as something like reverb or room simulation would. It’s also great to hear some confidence in the engine of Renoise.