Had a semester of kyma classes in school, and could reserve the machine for after school play. Can’t say I’ve really went balls deep into all the (smalltalk) options. Probably pimped up i7’s will blow it away processing-wise nowadays? Morphing vst’s seem to have caught up anyway.
& Nicolas Fournel’s Audio paint to process images to sound, generating textures & gestures through drawing (often back & forth with photoshop, trying out filters etc); http://www.nicolasfournel.com/?page_id=125
In audiopaint you can use the standard engine which uses a sine wave if I remember correctly, but somewhere in the settings you can also load in your own wave files which is great fun to experiment with.
You can hear a mix of different techniques, including audiopaint / hex edited sounds in pieces like;
Other than metasynth, most of these seem to solely use fft/sine waves for the additive synthesis, not an option to load your own .wav files as oscillators. Can still be fun though, loading in an image, convert it to sound, glitch up the same image using a hex editor and processing the hexed image to sound, creating variations.
Something I tried to do a few years back is getting images and/or sounds inside some simple code and running it though obfuscation software, software made to juggle around source code for security reasons. Then trying to sonifying back the result. Never got around to get this working, maybe when I have time.
Bellows: in contrary to glitching compressed images, I found uncompressed data the most interesting for generating audio. Plain ascii text files for example can sound similiar to old modems. I think raw uncompressed images (like .bmp) are also good candidates for making audio of them,
Hello, how do you import bitmap into renoise as a samples? i used them a lot in fasttracker II but can’t do that in renoise…