Glitch Art

Had not heard of kyma, Is this what you mean?


Kyma!?!?Did you buy it?thats mega bucks $$$$


Had a semester of kyma classes in school, and could reserve the machine for after school play. Can’t say I’ve really went balls deep into all the (smalltalk) options. Probably pimped up i7’s will blow it away processing-wise nowadays? Morphing vst’s seem to have caught up anyway.

Btw on the glitching tip,

I used XVI32 as main hex editor;

& Nicolas Fournel’s Audio paint to process images to sound, generating textures & gestures through drawing (often back & forth with photoshop, trying out filters etc);

In audiopaint you can use the standard engine which uses a sine wave if I remember correctly, but somewhere in the settings you can also load in your own wave files which is great fun to experiment with.

You can hear a mix of different techniques, including audiopaint / hex edited sounds in pieces like;

^^ Thanks for the links. Sometimes Hexedit lags when using find and replace on large quantities. Audiopaint is fun. Enjoyed your tracks too.

Besides audiopaint there are a bunch of other software that convert images to sound, for example;

virtual ANS (free/donationware) ;

coagula (free) ;

photosounder (commercial) ;

paint2sound (free) ;

metasynth (commercial/osx) ;

voice (free) ; (< dl’s .exe / program actually meant to guide blind people with sound)

atmogen (commercial) ;

bitmap & waves (free) ;

Other than metasynth, most of these seem to solely use fft/sine waves for the additive synthesis, not an option to load your own .wav files as oscillators. Can still be fun though, loading in an image, convert it to sound, glitch up the same image using a hex editor and processing the hexed image to sound, creating variations.

Something I tried to do a few years back is getting images and/or sounds inside some simple code and running it though obfuscation software, software made to juggle around source code for security reasons. Then trying to sonifying back the result. Never got around to get this working, maybe when I have time.

that’s great

thanks for posting

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thats amazing…!! While we’re here I’ve been having some cool effects with this

It has MIDI INPUT!!! :w00t:

Looks like he has some other cool fx programs

^^ Interesting find. Post your results :slight_smile:

A couple more…

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Heres the stuff I’ve done with Kalider:

Looks cool, but you should put some music on it. :slight_smile:

Thanks. Eventually thats the plan. Takes a while to get a small amount of visuals. building up loops so to speak.

Heres another:

this may be of interest

I also saw a great electronic group called sculpture at the weekend - live visuals off animated acetate records on a 1210!! must be seen to be beliveed

Have still been at the glitch art. Getting into using audacity, prcoessing and abunch ov other software. Here is a few things i’ve been doing since here last

(have a lot not online too)…

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Some videos…

crappy mc303 jam mosh…

And some circuit bending glitches (audio is how toy sounds - be prepared for annoying nursery rhyme madness!)

I used some glitching code plus ffmpeg and vlc to turn some glitched pngs into a video for my song “Packing” (done, of course, in Renoise)

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More images and short video clips here:

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Bellows: in contrary to glitching compressed images, I found uncompressed data the most interesting for generating audio. Plain ascii text files for example can sound similiar to old modems. I think raw uncompressed images (like .bmp) are also good candidates for making audio of them,

Hello, how do you import bitmap into renoise as a samples? i used them a lot in fasttracker II but can’t do that in renoise…


Hello, how do you import bitmap into renoise as a samples? i used them a lot in fasttracker II but can’t do that in renoise…


Alternatively, if this does not work for you, try renaming the file to an audio extension (ie: .wav) to trick it so to speak.