okay, recently i’ve been experimenting with making kit drum sets (and other multi-sampled instruments), and have found renoise a little limiting in this aspect. two major problems:
-only 16 samples. if you’re aiming for realism, you’re gonna have multiple samples of each hit. once you’ve done the bass drums and the hihats, you’re nearly out of room. i’m sure this would be easy to upgrade, and i think the sky’s the limit, really. 64 samples would be great. even 128.
-it is VERY tiresome. even with the drumkit map button, loading in a lot of samples for the same instrument takes a long time, seeing as only 3-4 samples for each instrument can be seen at a time. you have to scroll a lot.
my solution is quite a large thing to add, but i believe that people (especially myself) would find it EXTREMELY useful. plus aside from the want for more samples, it’s basically just a different front-end for the technology that is already there, so it may not be ‘hard’ to program.
it’s a separate screen, designed solely for multisampling. not sure what it would be called. multisampler, perhaps.
very quick sketch of idea:
the piano doesn’t neccessarily have to run vertically, but i figured it would make it easier to write the sample names on the keys if it was this way.
the basic operation would be that you click the note, then click on a sample from either of the two menus (one is basically a disk-op; the other is a list of all the samples loaded into the RNS file, or perhaps just the RNI - for if someone wants to use the same sample twice in an instrument). simple as that.
i should have drawn this next to each piano note:
[<] 0 [>]
the zero value means that the sample plays at its ‘normal’ pitch when that key is pressed. you click the arrows to change the value to plus or minus x amount of semitones. i was thinking that the fine-tuning would be in the ‘useful things’ section, but i suppose it could go next to the key as well.
i should’ve also drawn a scroll-bar on the piano graphic, because obviously you cannot show the entire range of the instrument
other little detail - if the same sample is to be used for a range of keys, the user simply loads the sample for one key, shift-right clicks it, and then right-clicks to ‘paste’ that sample over every other key they want to play it.
the ‘other useful things’ would mainly be up to the programmers; i know you’re good at thinking of thinks that are useful.
so does it sound good? i believe it does. someone back me up!
try and get the programmers interested in this.
p.s. another thing that would make kit drumming a lot easier would be to make it so each note’s volume affects only that note, and not its decay when the next note comes in (bad description - i mean if you’ve got an instrument set to fade out quickly when a new note comes in, and you play a note with a volume of 40 following one of 10 - the decay of the previous note will become louder when the second note is triggered), but i think you’re doing this already.