Im kinda fresh to renoise tracker, tho i’ve been using trackers since the early 90’s, anyways im too used to ft2/skale and i was wondering if someone out there has a keymapping.xml with fasttracker keysets they would like to share?
Yes, i know i should do this myself, but im just gonna try this out before i even consider buying the program.
ok thanks man, ill try to reconfigure the most important keys for me (swap pattern, instruments etc) and try the program out. Looks like renoise has the upper hand on every tracker out there tho im not so fond of the pay-to-use option
Do you think the dev’s left out those options for fun or by random chance? Besides i said i wasnt too fond of the pay-to-use option, meaning; i would rather use a tracker that works and pay for it than using as you said a tracker that is unsupported and unstable, however cashing out for something that i wont use, as im rather picky about what setting im comfortable in, is not - an option. Im not sure if i really got a point here but still, this is how i feel.
Thus, you can use everything to figure out if Renoise suits your need, except rendering output and use of ASIO.
You don’t pay for the rendering option and ASIO only, you pay for the whole program and you figured that the functionality has proven it’s point that the program is worth paying for it.
If you don’t find it worth it, there are loads of different applications on the market and some may have what you need. But not all demo’s of those applications are as fully functional as Renoise so in most other cases you can’t really test if everything in there suits your needs.
While with Renoise there won’t be much extra in the options that require real testing if it would suit your needs.
well, i’ve been trying the tracker for a couple of days now and its safe to say i love it, it has everything, and kicks so much ass compared to the other trackers that i think im gonna cry. However after remapping keys and such i still cant figure out why space cant be both; stop and edit-mode? mine is just stop and play.