Say if you have a long sample that is played in block 1 and runs all the way through to block 4, is there any way of being able to re-play from say block 2 and still hear the sample from 1/4 way through rather than to have to go back to block 1 and replay the whole lot to have that sample included in the mix?
Sountracker on linux had feature called “Persistent channels” which did back calculations to find out which channels might be playing and where exactly the sample should be played from.
I don’t know if it is ever going to be in Renoise though. (Most likely not)