Mikro:Phaze experimental sound design (tracker?)

I see that our bag of projects has burst, so I’ll add a little to the mix.
It’s a project where I’m trying to find other ways to create microsound rather than songs.
It contains a simple pattern arranger so far, but it’s rather marginal.
I use sound generators that I tested in Renoise as my tools and I use them here.
There is also a simple sample manager from which samples can be selected.
Everything except the samples is generated in realtime.
There are a few effects and a send channel for each track with a bitcrusher and distortion at the end.
Of course for live jams, 3D positionable sound of each track and the position of the listener.
There are no classical notes entered here, but everything is event-driven.

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That looks like a LOT of fun!

Yes :),
so it is especially when programming and optimizing the sample rendering so that everything with the graphics is synchronous.
I now got an all-in-one PC with a 27" touch display so all the effort is shifted to touch control.

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Could you port it for Android tablet use, looks fun!

It should work on Android, but I can’t test it because I have an old Google Nexus :). I’m also not sure if FX that use OpenAL will work there.
Touch control is still in its infancy. A lot still needs to be done with the mouse and keyboard.

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Impressive! Did you use AI to program it? Looks quite large already. Is it written in C?

No, pure human code.
It is all in Luajit(love2d framework) with “ffi” support (then yes, C support).

Edit:
It’s not big. It’s barely 500kb of source code in total.
The longest file is a .ttf font which is 220kb :slight_smile:
I’m attaching a list of tool lengths.
Nothing big and easy to maintain.

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