Modulation Frequency Limit In Flanger

May be too late to implement this change in a native effect, but I thought I’d bring it up anyway.

The maximum modulation rate of the flanger is a bit on the low side. You can get some pretty cool noise effects if you push it up to audible frequencies ~30-60 hz. This is doable in audiomulch and you hear these tricks a lot in stuff like Autechre’s EP7.

The slider does not go over a certain amount, but that does not mean you have to settle for that. ;) Now I’m not aware how accurate the effect is at this range, but try pasting this xml in your track DSP area.

  
<?xml version="1.0" encoding="UTF-8"?>  
<filterdeviceclipboard doc_version="0"><br>
  <deviceslot type="FlangerDevice"><br>
    <isactive>true</isactive><br>
    <isselected>true</isselected><br>
    <selectedpresetname>Init</selectedpresetname><br>
    <selectedpresetismodified>false</selectedpresetismodified><br>
    <ismaximized>true</ismaximized><br>
    <amount><br>
      <value>-1</value><br>
      <visualization>Device only</visualization><br>
    </amount><br>
    <rate><br>
      <value>60.0</value><br>
      <visualization>Device only</visualization><br>
    </rate><br>
    <amplitude><br>
      <value>0.0399999991</value><br>
      <visualization>Device only</visualization><br>
    </amplitude><br>
    <feedback><br>
      <value>0.5</value><br>
      <visualization>Device only</visualization><br>
    </feedback><br>
    <delay><br>
      <value>1.0</value><br>
      <visualization>Device only</visualization><br>
    </delay><br>
    <dephase><br>
      <value>0.785398185</value><br>
      <visualization>Device only</visualization><br>
    </dephase><br>
    <filtertype><br>
      <value>3</value><br>
      <visualization>Device only</visualization><br>
    </filtertype><br>
    <filterfreq><br>
      <value>127</value><br>
      <visualization>Device only</visualization><br>
    </filterfreq><br>
    <filterresonance><br>
      <value>0.0</value><br>
      <visualization>Device only</visualization><br>
    </filterresonance><br>
  </deviceslot><br>
</filterdeviceclipboard>  
  

I’d say you probably won’t be able to automate anything beyond the slider values, but for a static effect, this should work.

–EDIT:
Aw, schucks. Seems it’s pretty much the same effect as when slider is to the max. Always should test these things before post.

–EDIT2:
Aw, schucks. Seems it’s working after all. Was fiddling with another instance of flanger, having the 60hz one on master. Ha. I’ve learned nothing.

Yes, both the flanger and phaser could use some updating. I wish they had a rate sync/reset function like the Lfo.