i bloody love timestretch, the more native options the better for me.
something grainy for real time akaizms would be sweet (though offline akaizer or 0SXX do the job atm)
not sure how many parameters rubberband has but an option to adjust the amount of transient on Percussion mode would be so useful - something that leaves plenty of the attack of drums untouched but stretches out the tail.
at present it only leaves a sliver of transient intact and the result is too mushy / artifacty for punchy drums.
this thread reminded me of some of the streeeeeeetch functions in flstudio n i revisited last night. Edison has a killer ‘graincloud’ stretch to extend percussion tails AND a transient window parameter that sets how much attack to let through. sound wise its fantastic, really natural sounding. my only gripe is its not native in the Renoise sampler (ahem).
Beyond new algos, I would like another timestretch mode. A mode where, when you change note, pitch is not affected but only duration. If for example the C-3 sample is 5 seconds, the C-4 would be 2.5 seconds, the C-2 would be 10 seconds, but with absolutely no changing on the original pitch. Perhaps there is already another way for doing this?
I would love to see the zplane’s elastique timestrech algo’s in Renoise. I know there is a licensing barrier here, how can this be funded? Maybe we need a “pro” version of Renoise, i would pay for this…
I think some CDP ts algos are better in this context, sometimes paulstretch sounds like it has something like freeverb module on the end of chain to mask timestretch artifacts. cdp pvoc timestretch with 4096 samples can stretch like i dunno black hole or something…