Twintris - T3tr1s clone for Renoise 3.5.x
A clone of the iconic game created by Alexey Pajitnov in 1984.
WATCH A SHORT DEMO:
https://www.youtube.com/watch?v=mos1wV9fLqM
What’s included:
Two game modes: ARCADE / CLASSIC:
- Arcade: set your level (speed) and play as long as you like.
- Classic: level-based game. Every 10 cleared lines you advance to the next level, and the speed increases by 1.
Preview:
- Next: upcoming piece
- Hold: piece storage slot
HI-SCORE saving:
- Arcade: single best score with line count, piece count and time.
- Classic: top 10 leaderboard. Score decides the ranking, but time, level, pieces and lines are also shown.
Preferences:
- Game mode selector: ARCADE / CLASSIC
- Level/Speed slider: the game can be started from any level. Default = 1
- B-Type slider: a classic addition known from the NES version - randomly fills the board from the bottom with a chosen number of lines, and you start playing on that “rubble”. Default = 0 (disabled), range: 0-18 lines
- Pattern slider: the game starts from a preset pattern/image (map). Default = 0 (disabled), range: 0-16. Note: when Pattern > 0, the B-Type slider is ignored. To re-enable B-Type, set Pattern back to 0.

- Checkbox Ghost piece: a ghost piece that predicts where the block will land, making the game easier.
- Checkbox Show game over dialog: disables the dialog window at the end of the game. Useful for quick sessions - after game over just press F1 (Arcade), F2 (Classic) or R (Restart), no mouse click needed.
- Checkbox Randomize Rotation: pieces spawn in a random orientation. When disabled, they always spawn the same way, as in the original Tetris. Default = disabled.
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Dropdown Cell style: block appearance - colorful, flat, 3D, candy, monochrome and more.
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Dropdown Line clear: visual effect when clearing lines:
- Clear: no effect, the simplest option - like handheld consoles from the 90s.
- Fall: blocks fall down after lines are cleared.
- Flash: flashes (1-4 lines), then lines disappear.
- Fade out: lines pulse a number of times before disappearing.
- Flash + Fall: combination of flashes and falling.
- Fade out + Fall: combination of pulsing and falling.
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Dropdown Count font: color choice for the score counters.
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Dropdown Video output:
- RGB: default mode, full color.
- Amber: simulates the orange display of old CRT monitors (works best with Cell style: Mono).
- Green: simulates the green display of old CRT monitors (works best with Cell style: Mono).
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SoundFX slider: volume of sound effects - line clear, piece rotation, piece drop, etc.
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Music slider: in-game music volume. Three world-famous tracks are included in my own arrangement, made entirely in Renoise. Note: they may conflict with copyright law - so don’t listen to them

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Track: select a track from the list. Can be changed during gameplay: F5 = previous, F6 = next, F7 = play/stop.
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Player: buttons |<<| |>| |>>|
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Button Add: adds your own mp3/wav/ogg/flac file to the playlist. The file is copied to the game directory, e.g.:
…\com.groovebox.TwinTrisPro.xrnx\sound_track\ -
Button Ren: rename a file, e.g. with a prefix: 01 - title1, 02 - title2 - useful for sorting track order.
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Button Del: removes the selected file from the playlist and the game directory …\com.groovebox.TwinTrisPro.xrnx\sound_track\
Key bindings / scoring:
Launching Twintris while a module is loaded should not break anything. When the game starts, two new tracks are added to your project: one for SFX and one for the soundtrack. When Twintris is closed, both tracks are cleared and removed.
You can also mute SFX and music in the preferences - your module will then continue playing normally in the background via Renoise.
In Renoise preferences you can assign a keyboard shortcut to launch Twintris.
I have played many versions of Tetris - each one had something special. I decided to gather all the best elements I remembered from the various versions and put them together in one place.
Making the game took a fair amount of time - especially collision detection, bug fixing, working around engine limitations, building the sound system and arranging the soundtracks. It was time very well spent.
The game is completely free and all features work without any restrictions. If you want to say thanks, click the [INFO] button in the game.
I hope it makes your music-making sessions more enjoyable - especially when your ears need a break. A Classic mode game lasts around 8-10 minutes, which makes it a perfect pause for your hearing to recover.
Cheers to the Renoise team for this amazing piece of software - thank you for keeping it alive and growing!
Cheers also to all Renoise musicians who appreciate precision, unconventional solutions and capabilities that no other DAW can offer.
Have fun!
– GBX –
gbx-twintrispro-for-renoise.xrnx (5.1 MB)







