New tool (3.4.3): ModFXRender v2.0 build 037 (November 2023)

Thanks for hunting this bug and reporting it. I’ll fix it for a next version, as soon as I have time.

Enjoy it! :grinning:

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I was going to take a stab at writing something similar to this today, and I am glad I found this tool before I got started, haha. This is excellent.

I am curious if it would be possible to add an option to set an FX chain to “None” after a render job is finished, in particular, when using the “Override” and “Accumulate” options. This would be helpful, and would also be in line with Renoise’s default “Apply DSP FX” function.

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+1 to this. Saves a bit of time.

Just wondering if you both realise if u click on a sample in an instrument kit and press ctrl +a that selects all the samples??so if u want no fx chain,just press ctrl + A and take the chain off?

Yes, I do.

Could you not use this option?Or am i missing something?Doesn’t take much time at all.

I mainly use this tool to print effects with long tails, as it makes it easy to add silence to the end of audio files which then allows to print reverbs or delay effects with long decays or feedback.

With that in mind, if ModFXRender disabled chains after a pass, it would be consistent with the native “Apply DSP FX” function in Renoise, which I use a lot. It renders the sample with the effect applied, and sets the sample FX chain to “None” immediately after. If something goes wrong, I can undo the render and the audio is reset back to the previous FX chain. This is helpful when I want to quickly audition and try things out without interrupting the workflow.

Secondly, I go back and forth between “Apply DSP FX” and ModFXRender as needed: for effects with long tails and decays, I use ModFXRender, for everything else, “Apply DSP FX” is enough. Switching between the two breaks the flow because one provides the functionality I am after while the other one doesn’t.

Anyway, I thought I asked to see if @Raul would be available to consider and maybe implement the update since it is his tool, otherwise I can just hack it locally.

Hello. I’m sorry for not answering before…

The code is open for this particular tool, you can add whatever you want to customize it to your liking if you understand the programming, as long as it is for your personal use.

I’ve been very busy lately. But later I might add such an option in a future version.

If there is something that the tool disables, it would be easy to recover those settings by retrieving the state with a previous save.

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Hi, that’s good to know. I figured since the files are compiled and I have to decompile them to do the work, that I make the feature request to you first out of respect. While decompilation of Lua files has work for me in the past, I still don’t feel 100% reassure that it will always work without errors. If you could share the regular Lua files, that would be awesome, or if you could suggest a better way to decompile the files that would be great too - this way, if I make the change and it works, I can then give it back to you for approval and it would be based on the original code, not the decompiled one.

Anyway, buenisimo, muchas gracias.

It is compiled because is a sponsored tool. But you can manipulate it with the original code. Send me a PM giving me your email and I’ll send you the original Lua files of the latest version, as long as you use it for your personal use.

Oh right,that makes more sense,never asked for this as it wasn’t a problem for me.

ModFXRender 2.0 has been published!

I am pleased to announce the release of version 2.0.037 of the ModFXRender free tool. This new version is maintenance, improvement and include new features. It is a major version…

All new features are listed in the Update History (first comment on this thread).

This new version 2.0 of the MFR brings updated code for the latest version of Renoise (API v6.1). It brings some improvements and a new tool information panel.

ModFXRender now also includes sub-tools to solve specific tasks for mastering on large audio waves.

You can download ModFXRender directly from the official Renoise website. You can also combine it with the SamRender tool to solve specific tasks with your sound waves.

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