choice
(choice)
February 1, 2010, 9:41pm
36
genfu:
This is the basic initial idea of what I would put in the patch, if it were possible to rewire 2 instances to max:
DECK A
-play
-pause
-resume
-stop
-link bpm to B
-manual bpm
-play at interval (e.g. at the beginning of the next bar, 4 beats etc.)
DECK B
(the reverse of above)
then you have a crossfader with selectable angles, perhaps a patchbay for midi routing, a soundfile recorder for recording the set etc. also an option to route the output to 4 channels for use with a real dj mixer if you have the hardware.
as far as changing bpms of songs goes, how well it works would be a case of trial and error, but for the most part I would expect that to synchronise songs you need to really design them at the same bpm, or a similar enough bpm that you can change the one bpm to match the other. if someone is doing a set in a particular style, most tracks would be in a similar bpm range (e.g. 135-145 or something)… in that case it should work okay to sync tracks in this way. it might be something you have to consider when writing your music, or you reformat a track for live use so that it will sync up okay (you’d probably want to do this anyway to make a version with plenty of pre-rendered material so save on cpu).
note that the idea of the patch is that you can sync tracks in a similar tempo range but you can also just start-stop songs from the beginning or a cue point, either instantaneously or at the beginning of the next beat/bar etc. so if you have two songs at a different speed you can do what a DJ might do and not blend them together in sync, but start the next track promptly at the right point. the idea was also to facilitate that.
finally, the patch is advantageous because it pipes the audio from both renoises out through max using one audio driver only.
there’s nothing much in this idea which would be particularly difficult to build if i could slave TWO renoises to max.
yes… that’s exactly what i want to happen.
sorry, what thread are you referring to here?
That’s an interesting idea, I didn’t know the bpm could be disabled for certain slaves.
Here is the thread:
It’s pretty much the same thing we are talking about here and goes into a little more depth, I guess. Also some other ideas or rather interpretations too.